Witcher StudentWitcher, Token
At the end of your turn, destroy this card if it's the only Witcher on this row.
Triangle Within a TriangleSpell
Boost an ally by its provision cost or damage an enemy by its provision cost.
Cosimo MalaspinaHuman, Mage
Deploy: Transform adjacent units into random units that cost 1 provision more.
Deploy: Play a Witcher card from your deck.
Adrenaline 3: Give it a Shield.
Whenever you play a Spell card, spawn a random unit with the same provision cost on this row.
Whenever you Consume one or more units, boost self by 1.
Boost an allied unit by 4 and gain an additional effect based on unit's category.
Insectoid - Spawn 3 Drones on boosted unit's row.
Beast - Boost that unit by 8 instead.
Ogroid - Give all Ogroids in your hand 2 Armor
Units played by your opponent trigger this unit's Thrive ability.
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.
Whenever this unit's Thrive is triggered, Spawn a Drone in this row.
Adrenaline 4: Whenever this unit's Thrive is triggered, Spawn an Endrega Larva in this row instead.
Viper Witcher AdeptWitcher
At the end of your turn, boost self by 1 if opponent has more cards in the deck than you.
Damage an enemy unit by 5.
Deathblow: Banish it and Spawn a copy of it on top of opponents deck.
Deploy: Give Bleeding 2 to an enemy unit.
Adrenaline 6: Spawn a copy of that unit at the top of opponent's deck.
Viper Witcher MentorWitcher
Deploy: Set power of this card to match provision cost of the top card in your opponent's deck.
Adrenaline 2: Set power of this card to match provision cost of the highest-cost card in opponent's deck instead.
Adrenaline 2: At the end of your turn, boost self by the difference between number of cards in players' decks.
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Boost an allied unit by 4. If there is a Witcher on the boosted unit's row, also Spawn a Witcher Student on that row.
Griffin Witcher AdeptWitcher
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Griffin Witcher MentorWitcher
Deploy: Draw the top unit, then shuffle a card from your hand back to your deck.
Adrenaline 4: Boost the unit you've drawn by 2.
Zeal. Order: Boost all other units with power equal to Coën's power by the amount Coën is boosted.
Making a BombBomb
Move an enemy unit to the other row, give it Bleeding (4). If it's the only unit on that row, damage it by 4 instead.
Cat Witcher MentorWitcher
Deploy: Boost self by the number of cards on this row.
Adrenaline 4: Whenever a card appears in this row, boost self by 1.
Cat Witcher SaboteurWitcher
Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.
At the end of your turn, move self to the other row and damage a random enemy on the opposite row by 1.
Adrenaline 4: Damage it by 2 instead.
Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.
Bear Witcher AdeptWitcher
Deploy: Damage self by 4.
At the end of your turn, Heal self by 1. While not damaged, gain 1 Armor instead.
Damage an enemy unit by 2.
Spawn 3 Witcher Students on the opposite row, damage them by 1, then give them 1 Armor.
Bear Witcher MentorWitcher
Deploy: Boost self by 1 for every damaged allied unit.
Adrenaline 3: Boost self by 1 for every damaged unit instead.
Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.
Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 4: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.
Junod of BelhavenWitcher
Deploy: Destroy a damaged enemy unit.
Red MutagenCrime, Salamandra
Damage an enemy unit by 4.
Green MutagenCrime, Salamandra
Boost an allied unit by 4 and give it Veil.
Blue MutagenCrime, Salamandra
Poison an allied unit and gain 5 Coins.
Stolen MutagensCrime, Salamandra
Pick a mutagen:
Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.
If you control at least 3 Salamandra units, Profit 3.
Salamandra AbominationBeast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 4: At the end of your turn, Purify self.
Failed ExperimentHuman, Mutant, Salamandra
At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.
Roland BleinheimHuman, Salamandra
Whenever a unit is Poisoned, gain 2 Coins.
Adrenaline 5: Whenever an allied unit is Poisoned, gain 2 Coins instead.