Witcher StudentWitcher, Token
Maxii Van DekkarHuman
Deploy: Look at your deck in order from top to bottom.
You may shuffle your deck, then put a card on the bottom of it.
Draw a card with Adrenaline of your choice, then shuffle back a card from your hand to your deck. Spawn a Witcher Student on each allied row.
At the end of your turn, destroy this card if it's the only Witcher on this row.
Deploy: Boost self by 1 for every Witcher you control.
Triangle Within a TriangleSpell
Boost an ally by its provision cost or damage an enemy by its provision cost.
Order: Draw up to 2 cards, then shuffle the same number of cards back to your deck.
Whenever you draw a card, boost self by 2.
Idarran of UlivoHuman, Mage, Mutant
The first time you Spawn a unit on your side of the battlefield each turn, Spawn a 1-power copy of it on this row, then give it Doomed.
Cosimo MalaspinaHuman, Mage
Deploy: Transform adjacent units into random units that cost 1 provision more.
Deploy: Play a Witcher card from your deck.
Adrenaline 4: Give it Shield.
Whenever you play a Spell card, Spawn a random unit with the same provision cost on this row.
Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.
Boost an allied unit by 4 and gain an additional effect based on the unit's category.
Insectoid - Spawn 3 Drones on the boosted unit's row.
Beast - Boost that unit by 8 instead.
Ogroid - Give all Ogroids in your hand 2 Armor.
Deploy: Consume an allied unit.
Adrenaline 5: Boost all copies of Consumed unit in that unit's row by 1.
Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 4: Don't gain Doomed.
Order: Spawn a number of Rats on this row equal to the amount of boost on self, then lose a point of boost for each Rat Spawned.
Before the end of your turn, Consume a unit to the right.
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.
Dol Dhu LokkeLocation
Deploy: Spawn and play Succubus, Phooca, Chimera or Hybrid.
Order: Move the highest power unit to the top of your deck and Spawn a Drone on both sides of this card.
Whenever this unit's Thrive is triggered, Spawn a Drone in this row.
Adrenaline 4: Whenever this unit's Thrive is triggered, Spawn an Endrega Larva in this row instead.
Deathwish: Shuffle Viy back to your deck then increase its base power by 3.
Viper Witcher AdeptWitcher
At the end of your turn, boost self by 1 if your opponent has more cards in the deck than you.
Damage an enemy unit by 5.
Deathblow: If it wasn't a Token, Banish it and Spawn a base copy of it on top of opponent's deck.
Deploy: Give Bleeding (2) to an enemy unit.
Adrenaline 6: If it's not a Token, Spawn a base copy of that unit at the top of opponent's deck.
Viper Witcher AlchemistWitcher
Deploy (Melee): Reveal a random unit from your opponent's deck and boost self by its power.
Viper Witcher MentorWitcher
Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 2: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.
Warritt The All-SeeingWitcher
Deploy (Melee): Put the highest cost card in your opponent's deck on the top of it.
Deploy (Ranged): Put the lowest cost card in your opponent's deck on the top of it.
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in players' decks.
Deploy: Spawn and play Viper Witcher Adept, Viper Witcher, Viper Witcher Mentor or Viper Witcher Alchemist.
Order: Move a card from your opponent's graveyard to the top of their deck.
At the end of the round, put this card in the opponent's graveyard.
At the end of your turn, while in graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed and Spying, then Summon it to your opponent's random row.
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Boost an allied unit by 4. If there is a Witcher on the boosted unit's row, also Spawn a Witcher Student on that row.
Griffin Witcher AdeptWitcher
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Griffin Witcher RangerWitcher
Deploy: Boost self by 1 for every unit on an enemy row.
Order: Transfer all boosts from self to an allied unit.
Order (Melee): Damage an enemy unit by 1.
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Griffin Witcher MentorWitcher
Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.
Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Whenever you play a special card, Spawn a Witcher Student in this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student in this row.
Deploy: Spawn and play Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor or Griffin Witcher Ranger.
Order: Boost a unit in your deck by 3.
At the end of the round, shuffle this card back to your deck, keeping its boosts.
Erland of LarvikWitcher
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Making a BombBomb
Move an enemy unit to the other row, give it Bleeding (4). If it's the only unit on that row, damage it by 4 instead.
Cat Witcher AdeptWitcher
Deploy (Melee): Give an enemy unit Bleeding with duration equal to the number of units on that unit's row.
Deploy (Ranged): Give an allied unit Vitality with duration equal to the number of units on that unit's row.
Cat Witcher MentorWitcher
Deploy: Boost self by the number of the other cards on this row.
Adrenaline 4: Whenever a card appears in this row, boost self by 1.
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Cat Witcher SaboteurWitcher
Deploy: Move an enemy unit to the left-most position on its row and damage it by 1. Increase the damage by 1 for every card it passed.
Deploy: Move the other cards from this row to the other row.
Damage a random enemy unit for each card moved by 1.
Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.
Deploy: Spawn and play Cat Witcher Adept, Cat Witcher, Cat Witcher Mentor or Cat Witcher Saboteur.
Order: Move 3 allied units to the other row.
Saber-Tooth Tiger: StealthBeast
At the start of your turn, damage all enemy units that are alone on their row by 2 and transform self into Saber-Tooth Tiger.
Zeal. Order: Transform self into Saber-Tooth Tiger: Stealth.
Gezras of LeydaWitcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units in a row.
Damage an enemy unit by 2.
Spawn 3 Witcher Students on the opposite row, damage them by 1, then give them 1 Armor.
Bear Witcher AdeptWitcher
Deploy: Damage self by 4.
At the end of your turn, Heal self by 1. While not damaged, gain 1 Armor instead.
Bear Witcher MentorWitcher
Deploy: Boost self by 1 for every damaged allied unit.
Adrenaline 3: Boost self by 1 for every damaged unit instead.
Bear Witcher QuartermasterWitcher
Order: Damage an allied unit by 1, then Spawn a Witcher Student on this row.
Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.
Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 3: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.
Junod of BelhavenWitcher
Deploy: Destroy a damaged enemy unit.
Deploy: Spawn and play Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor or Bear Witcher Quartermaster.
Order: Heal adjacent units by 2.
Units in this and opposite row can't be boosted.
Berserk 7: Affects only the opposite row.
Deploy: Gain 1 Armor for every damaged unit.
Adrenaline 4: When your opponent plays a unit on their side of the battlefield, it Clashes with Arnaghad.
Green MutagenCrime, Salamandra
Boost an allied unit by 4 and give it Veil.
Blue MutagenCrime, Salamandra
Poison an allied unit and gain 5 Coins.
Red MutagenCrime, Salamandra
Damage an enemy unit by 4.
Salamandra LackeyHuman, Salamandra
Deploy: Purify an allied unit and gain 2 Coins for each status removed.
Stolen MutagensCrime, Salamandra
Choose a mutagen:
Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.
If you control at least 2 Salamandra units, choose an additional mutagen.
Salamandra AbominationBeast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 6: At the end of your turn, Purify self.
Salamandra MageHuman, Mage, Salamandra
Tribute 5: Damage 3 adjacent enemy units by 2.
Whenever you pay a Tribute ability, gain 1 Coins.
Adrenaline 5: Gain 2 Coins instead.
Failed ExperimentHuman, Mutant, Salamandra
Deploy: Poison self.
Fee 4: Move Poison from self to a unit.
Gellert BleinheimHuman, Salamandra
Fee 1: Poison an allied unit and boost it by 2.
Adrenaline 6: At the end of your turn, Purify self.
Roland BleinheimHuman, Salamandra
Whenever a unit gains Poison, gain 2 Coins.
Deploy: Spawn and play Failed Experiment, Salamandra Abomination, Salamandra Mage or Salamandra Lackey.
Order: Move Poison from an ally to another unit.
Deploy: Poison a unit.
Tribute 9: Poison all units on the battlefield instead.
Increase the Profit by 1 for every allied Salamandra unit.
Fallen RaylaHuman, Mutant, Salamandra
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.