CARD REVEALS

0

Witcher Student

Witcher, Token

Doomed.

Four out of ten boys survive… at most.

6

Berengar

Witcher

At the end of your turn, destroy this card if it's the only Witcher on this row.

Talking the vodyanoi out of sacrificing the prize-winning cow wasn’t an easy task.

9

Triangle Within a Triangle

Spell

Boost an ally by its provision cost or damage an enemy by its provision cost.

Adepts of magic often confuse it with a pentacle, which can lead to an infernal disaster.

9

Cosimo Malaspina

Human, Mage

Deploy: Transform adjacent units into random units that cost 1 provision more.

Children keep asking him for gifts. He doesn’t know why, but it really helps with finding subjects for his experiments.

10

Geralt: Quen

Witcher

Shield.
Deploy: Play a Witcher card from your deck.
Adrenaline 3: Give it a Shield.

Geralt, feeling the iron taste of blood in his mouth, shouted a spell, throwing his hand out in front of him with his fingers open in the Quen Sign.

11

Alzur

Human, Mage

Whenever you play a Spell card, spawn a random unit with the same provision cost on this row.
Counter: 3.

A rebel… outcast... knight… even sorcerer if you can believe that.

4

Hybrid

Beast, Mutant

Whenever you Consume one or more units, boost self by 1.

When one head just isn’t enough.

5

Spontaneous Evolution

Organic

Boost an allied unit by 4 and gain an additional effect based on unit's category.

Insectoid - Spawn 3 Drones on boosted unit's row.
Beast - Boost that unit by 8 instead.
Ogroid - Give all Ogroids in your hand 2 Armor

Professor Malaspina accidentally added an extra ingredient to the concoction—compound X.

5

Phooca

Ogroid

Veil. Thrive.
Units played by your opponent trigger this unit's Thrive ability.

Particularly troublesome are the larger, stronger breed—a rare kind of nekker known as phoocas. If you see one, run.

8

Idr

Insectoid

Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.

"Who's a good boy?" ⁠— Idarran

10

Koshchey

Insectoid

Thrive.
Whenever this unit's Thrive is triggered, Spawn a Drone in this row.
Adrenaline 4: Whenever this unit's Thrive is triggered, Spawn an Endrega Larva in this row instead.

If I tell you koschey is death, you'll go to the creek anyway, right?

4

Viper Witcher Adept

Witcher

At the end of your turn, boost self by 1 if opponent has more cards in the deck than you.

Each student is given a pet to raise during their stay at Gorthur Gvaed, in order to form a strong emotional bond throughout their training. Years later, before becoming a fully-fledged witcher, they are ordered to slaughter their companion in cold blood.

5

Coated Weapons

Tactic

Damage an enemy unit by 5.
Deathblow: Banish it and Spawn a copy of it on top of opponents deck.

No need to strike deep when but a scratch will prove fatal.

5

Viper Witcher

Witcher

Deploy: Give Bleeding 2 to an enemy unit.
Adrenaline 6: Spawn a copy of that unit at the top of opponent's deck.

Viper Witchers are trained to fight with twin blades, often referred to as “fangs”. This style focuses on fast and furious strikes aimed to overwhelm their target, be it monster or man.

6

Viper Witcher Mentor

Witcher

Deploy: Set power of this card to match provision cost of the top card in your opponent's deck.
Adrenaline 2: Set power of this card to match provision cost of the highest-cost card in opponent's deck instead.

Viper mentors are especially cold and ruthless in order to prepare their students for the harsh life that awaits them.

9

Kolgrim

Witcher

Adrenaline 2: At the end of your turn, boost self by the difference between number of cards in players' decks.

Fortune only smiled upon him if it was accompanied by a stroke of very bad luck.

10

Ivar Evil-Eye

Witcher

Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.

There’s a terrible tale behind each and every scar⁠—you’d be surprised just how many are true.

4

Target Practice

Warfare

Boost an allied unit by 4. If there is a Witcher on the boosted unit's row, also Spawn a Witcher Student on that row.

Most Griffins can split an apple in two from a hundred paces. Just make sure you don’t move.

4

Griffin Witcher Adept

Witcher

Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.

At Kaer Seren, students are afforded the luxury of choice when it comes to their final Trial. They either locate and retrieve a griffin’s egg, or recite the entirety of Liber Tenebrarum verbatim. To Old Keldar’s dismay, no one has ever chosen the latter.

5

Griffin Witcher Mentor

Witcher

Deploy: Draw the top unit, then shuffle a card from your hand back to your deck.
Adrenaline 4: Boost the unit you've drawn by 2.

Knowledge will keep you alive far longer than might, dear boy.

7

Coën

Witcher

Zeal. Order: Boost all other units with power equal to Coën's power by the amount Coën is boosted.

“There is no such thing as a fair fight. Every advantage and every opportunity that arises is used in combat.” ⁠— Coën

4

Making a Bomb

Bomb

Move an enemy unit to the other row, give it Bleeding (4). If it's the only unit on that row, damage it by 4 instead.

You’ll probably want to follow the instructions…

5

Cat Witcher Mentor

Witcher

Deploy: Boost self by the number of cards on this row.
Adrenaline 4: Whenever a card appears in this row, boost self by 1.

If you fall, it’s over. Your nine lives are up, kid.

5

Cat Witcher Saboteur

Witcher

Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.

“Needless to say, the ill fame of their deeds hangs like a dark cloud over our reputation to this day.” ⁠— Vesemir

5

Cat Witcher

Witcher

At the end of your turn, move self to the other row and damage a random enemy on the opposite row by 1.
Adrenaline 4: Damage it by 2 instead.

Members of the School of the Cat are ill-famed due to their penchant for frenzy and bloodlust in the heat of battle. Even when their enemies capitulate, beg for mercy... Cats never stop killing.

8

Brehen

Witcher

Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.

Known as the Cat of Iello. A moniker earned not from origins, but as a result of slaughtering peasants there. More of a massacre, really.

4

Bear Witcher Adept

Witcher

Deploy: Damage self by 4.
At the end of your turn, Heal self by 1. While not damaged, gain 1 Armor instead.

To become a Bear Witcher, all students must pass the Trial of the Mountain. This requires venturing to the peak of Mount Gorgon to retrieve a special runestone as proof of ascent—an especially brutal challenge, as many boys freeze to death long before they find the summit.

5

Armor Up

Raid

Damage an enemy unit by 2.
Spawn 3 Witcher Students on the opposite row, damage them by 1, then give them 1 Armor.

Why try to sidestep the blow, when you can easily bear the brunt?

5

Bear Witcher Mentor

Witcher

Deploy: Boost self by 1 for every damaged allied unit.
Adrenaline 3: Boost self by 1 for every damaged unit instead.

If you’re unsure of the way, just keep a lookout for markers⁠—the frozen corpses of would-be witchers.

5

Bear Witcher

Witcher

Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.

Life alone on the road can be tough⁠—be sure to bring all the bare necessities.

7

Gerd

Witcher

Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 4: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.

He was contracted to slay a dragon, a siren, and a striga. He was also being pursued by a vengeful knight, bounty hunters, and bandits. Despite all this, he still found time for a round of Gwent.

9

Junod of Belhaven

Witcher

Deploy: Destroy a damaged enemy unit.

Rumour has it he was born of an unusual love between a lady giant and one VERY brave dwarf.

0

Red Mutagen

Crime, Salamandra

Damage an enemy unit by 4.

Roses are red.

0

Green Mutagen

Crime, Salamandra

Boost an allied unit by 4 and give it Veil.

I’ve a green mutagen for you.

0

Blue Mutagen

Crime, Salamandra

Poison an allied unit and gain 5 Coins.

Violets are blue.

5

Stolen Mutagens

Crime, Salamandra

Pick a mutagen:

Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.

If you control at least 3 Salamandra units, Profit 3.

Like organ harvesting—but far more lucrative.

5

Salamandra Abomination

Beast, Mutant, Salamandra

Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 4: At the end of your turn, Purify self.

Salamandra’s scientists were so preoccupied with whether they could, they never once considered if they should.

5

Failed Experiment

Human, Mutant, Salamandra

At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.

Even failed experiments can serve a purpose. How else would one be expected to push the boundaries of knowledge?

7

Roland Bleinheim

Human, Salamandra

Whenever a unit is Poisoned, gain 2 Coins.
Adrenaline 5: Whenever an allied unit is Poisoned, gain 2 Coins instead.

“How's my brother doing in the sewers, I wonder...” ⁠— Roland