LEARN THE WAY OF THE WITCHER

In a world plagued by horrors and monstrosities humanity desperately needed a new type of weapon to turn back the tide. Created by ingenious Alzur, witchers — professional monster slayers of exceptional strength, speed, and agility were tasked to end the threat once and for all. Organized into different schools they honed their craft and passed their knowledge onto novices in training. Some of them were destined to become the legendary heroes and protectors of humanity. Others — the very thing they were supposed to fight…

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NEW CARDS TO REINFORCE YOUR ARMY

From mighty wizards, to terrifying mutants; from skilled witchers to bloodthirsty monsters; and beyond, with iconic locations, as well as all new special cards — Way of The Witcher adds 10 cards per faction, as well as 10 neutral cards, all ready to reinforce any deck.

11

Alzur

Human, Mage

Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3

A rebel… outcast... knight… even sorcerer if you can believe that.

8

Brehen

Witcher

Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.

Known as the Cat of Iello. A moniker earned not from origins, but as a result of slaughtering peasants there. More of a massacre, really.

6

Coën

Witcher

Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.

“There is no such thing as a fair fight. Every advantage and every opportunity that arises is used in combat.” ⁠— Coën

7

Gerd

Witcher

Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 3: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.

He was contracted to slay a dragon, a siren, and a striga. He was also being pursued by a vengeful knight, bounty hunters, and bandits. Despite all this, he still found time for a round of Gwent.

7

Roland Bleinheim

Human, Salamandra

Whenever a unit gains Poison, gain 2 Coins.

“How's my brother doing in the sewers, I wonder...” ⁠— Roland

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FIGHT MONSTERS OR BECOME ONE YOURSELF

Discover how the breadth of additions Way of the Witcher introduces expands the identities of your favorite GWENT factions — in all new and tactically robust ways.

10
Way of the Bear

Way of the Bear:

Strength and endurance

12
Way of the Cat

Way of the Cat:

Movement and agility

12
Way of the Griffin

Way of the Griffin:

Constitution and precision

11
Way of the Salamandra

Way of the Salamandra:

Investment and sacrifice

14
Way of the Mutant

Way of the Mutant:

Savagery and hunger

10
Way of the Viper

Way of the Viper:

Resource manipulation and sabotage

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NEW KEYWORD: ADRENALINE

Add another layer of tactics to how you manage your hand across rounds with Adrenaline, which triggers only when you have a specific number of cards or less left to play.