YOUR FACE IN GWENT: THE WITCHER CARD GAME!

Jan 13, 2017

We invite you to help kids and the elderly by participating in a charity auction organized to celebrate the 25th Finale of the Great Orchestra of Christmas Charity.

In this once-in-a-lifetime opportunity, you can become one of the heroes or heroines illustrating a card that has the chance to be loved and feared by players all around the world!

Link to auction: playgwent.com/wosp

We’ll talk details after the auction is over.

The objective of the charity is to save lives of children in paediatric wards and to provide dignified medical care for patients in geriatric wards. Good luck! 

Rules and regulations: If you win this auction, your face will be featured on a card in the video game GWENT. Please note, that by participating in this auction you allow CD PROJEKT S.A., without remuneration, to use and publish your depiction in GWENT: The Witcher Card Game without any territorial or time limitations. This approval allows CD PROJEKT S.A., as well as other entities acting on behalf of or in cooperation with CD PROJEKT S.A., to create a graphical version of the provided depiction and to implement the depiction in this form on a card of CD PROJEKT S.A.’s choosing, in the manner and to the extent determined solely by CD PROJEKT S.A.

Midinváerne with Gwent - contest results!

Jan 11, 2017

Midinváerne is over. The festivities slowly come to an end, and the holiday magic fades into another fond memory. However, before we return to our routine, there is one final, pleasant task…
 
The time has come to announce the winners of our forum-exclusive competition that was held over the past month! In order to win, contestants needed to utilize their vast knowledge about Gwent and the cards, show a great deal of patience and prove their keen senses.
 
The winner of the competition is DEERCG
DEERCG will receive 2 FUNKO POP vinyl figurines, GOTY Game Guide and a bag of goodies!
 
The reward for the second place goes to Offerlamm
Offerlamm will receive 1 FUNKO POP vinyl figurine, GOTY Game Guide and a bag of goodies!
 
And, last but not least, the third place goes to Macana
Macana will receive GOTY Game Guide and a bag of goodies!
 
Congratulations to the winners!
 
Congratulations to all the other participants as well! The competition was fierce, and you have fought well for the prizes.

January - A Month To Sum Up The Previous Year

Jan 11, 2017

January – there it is in your calendar, there it is outside your door. It means many things, not least among that we’re at the start of a new year. So whaddaya say we devote a spell to looking back and summarizing the events of the past 12 months.



In 2016, The Witcher 3: Wild Hunt celebrated its first birthday. Since its release back in 2015, it has racked up some serious achievements, including over 800 awards, 250 of which were GOTYs! These numbers alone are a source of deep joy and pride for everyone on the team, a team that today is larger than it has ever been. During this last year we also released Blood and Wine – the second expansion to The Witcher 3, which transported players to the fairytale duchy of Toussaint – and our Game of the Year edition. Together, these two releases tied things off and brought Geralt of Rivia’s adventures to a close… after nearly 10 years, we might add, as it was almost a decade ago, indeed, that we released The Witcher, the first game in a franchise that now includes a whole slew of titles with total sales exceeding 20 million copies.



Konrad Tomaszkiewicz (Game Director): While creating the Witcher games, we learned something new every step of the way, with each new installment. For the first title, we were a small, young team, just out to learn how to make games. There were a few more people around for The Witcher 2, and most of us knew a lot more about game development. But that only encouraged us to go that extra mile, or two, or three… to reach for more, reach well beyond merely making a better version of TW1. I'd like to think that's just how we're made, that's who we are. So we devised and built our own engine and, besides seeking to perfect various game mechanics, we focused on the stories we wanted to tell. That became our obsession. Then came Wild Hunt, Hearts of Stone and Blood and Wine. For these titles, we distilled all we had learned up until then, the groundwork we had laid throughout the years, making the previous games, developing as both individuals and a team. We took that highly concentrated essence, fortified those three titles with it exponentially, and set it all in a vast and robust open world. We're obviously a little sad, now – partings are often like that. But we’re satisfied with how Geralt's story played out and grateful to have learned so much in telling it.



Yet where one thing ends, another often begins. Worth mentioning here is the Witcher community, a group of individuals so devoted and passionate that they provided the spark for our next project. During E3 in Los Angeles last June, we officially announced that we were working on GWENT: The Witcher Card Game.

Michał Dobrowolski (Game Designer): Players really seemed to like the Gwent we had in The Witcher 3. Actually, they liked it so much that before too long we started getting proverbial piles of mail asking us to make a standalone version that people could play with their friends. So, please believe me when I say we set out to make Gwent for the fans. Literally. So we put together a new team, one that would devote itself entirely to the Witcher Card Game, and starting working full steam.

A fully playable version of standalone GWENT made its first appearances at gamescom in Cologne, then at Brasil Game Show in São Paulo, at Igromir in Moscow and at Warsaw Games Week. We also went to Seattle for PAX West, where we gave visitors a peek behind-the-scenes at the game's development shortly before Gwent's Closed Beta went live in October.



Yet the last year at CD PROJEKT RED was not solely about making games. Many of our team members attended and made appearances at game development conferences and events, sharing knowledge with other professionals in the field. We were at Trojan Horse was a Unicorn in Portugal, the Industry Workshops in Great Britain, and at the Game Industry Conference in Poland. These experiences, all valuable in their own way, gave us the sense that our corner of Europe lacked a game development event that would be equal in scope and caliber. So, in collaboration with the city of Łódź, we organized Promised Land - a festival of the digital arts for professionals from the game, movie and advertising industries. Promised Land Art Festival brought together over 40 lecturers and instructors from around the world, among them some true luminaries representing established developers like Blizzard, Industrial Light & Magic, Digic and Naughty Dog. The festival program included lectures, panels and presentations, as well as a series of hands-on workshops during which industry professionals could perfect their skills.  



Paweł Mielniczuk (Director, Promised Land Art Festival): We came up with the idea for Promised Land years ago. But it took months of hard work by a group of passionate people to put it together. We set out to offer more than pure theory. So in addition to lectures, Promised Land offered a range of hands-on workshops in traditional drawing, digital graphics and sculpting in clay. In the end, lecturers, instructors and participants alike said they'd be excited to attend the festival's next edition.



With the old year gone and the new year beginning, we should take a moment to summarize our industry achievements over the past twelve months. The Witcher 3: Wild Hunt – Blood and Wine garnered the Best RPG distinction during The Game Awards. This was followed by a number of Golden Joysticks, among them our second consecutive Studio of the Year award. John Mamais, head of our Cracow office, accepted the prize on behalf of the CD PROJEKT RED team, which numbers more than 450 at this stage.



John Mamais (Head of Studio, CD PROJEKT RED Cracow): I’m so damn proud to be able to work with so many talented individuals. Not only the amazing team in Warsaw that I worked with for 5 years as an Executive Producer for the Witcher franchise, but now also the Cracow studio, which worked closely with Warsaw on The Witcher 3 and its expansions — especially Blood and Wine. The Witcher 3 was done with only a fraction of the team we're building to make Cyberpunk a reality. We're growing like crazy, but rapid growth doesn’t in any way diminish the spirit of cooperation we all value — it takes all of us together to make CD PROJEKT RED, and this and other awards were a result of the efforts of everyone in all departments, not only dev but also the support teams. It seems to have paid off and we're so honored that gamers, gaming media and industry professionals alike all voted to recognize the passion and heart we invest in our work.

As the team continues to grow, the studio needs to keep up. In 2013 CD PROJEKT RED studio space totaled around 1100 square meters. Today we occupy over 6500 square meters split between three cities situated on two continents. As studios and teams continue to expand, we actively create opportunities for people from across the organization to meet and have a good time.



Kyle Rowley (Lead Gameplay Designer): The studio's annual picnic – that was the first time I got to meet people from outside my immediate circle of coworkers, the first time I struck up new acquaintances. I had just moved from Finland to Warsaw with my wife, my kid and half my belongings. So the picnic and the party that followed were a great opportunity to meet some of the members of this team, highly creative people each and every one… and hailing from all over the world. It was great to take a break, meet someone new, learn something new. Because you never know where and when someone will come up with that idea that's just pure gold… like a quest featuring a talking version of the witcher's horse, Roach.

There it is – 2016 in a nutshell. Full of adventure, emotional highs, and expansion, expansion, expansion. We want to thank you for being with us this last the year and hope you’ll stick around throughout the new. Challenges lie ahead. How about we take them on together? Go to cdpred.com/careers to see the current positions we have on offer. We can’t wait to meet you!



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Update 0.8.37 Now Available!

Jan 9, 2017

With update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play (players who abused this exploit have already been banned). 

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.



Happy Holidays!

Dec 23, 2016

May this time be positively special and 2017 prove an amazing journey, full of unforgettable moments!

PATCH 0.8.33 -- OUT NOW!

Dec 21, 2016

Patch 0.8.33 is now available on PC and Xbox One! With this patch we introduced 20 new cards, ranked matches, and new premium cards!

Full list of changes by factions:

Gameplay - card Strength / abilities changes:
General / Neutral
  • New Gold Special Card - Renew.
  • New Gold Special Card - Bekker's Twisted Mirror.
  • New Silver Special Card - Alzur's Double-Cross.
  • New Bronze Special Card - Dimeritium Shackles.
  • New Bronze Special Card - Mardroeme.
  • New Bronze Special Card - Quen Sign.
  • New Silver Unit Card - Dudu.
  • New Silver Unit Card - Iris.
  • New Silver Unit Card - King of Beggars.
  • New Gold Unit Card - Yennefer: The Conjurer.
  • New Gold Unit Card - Geralt: Aard.
  • New Gold Unit Card - Ciri: Dash.
  • All units that reach 0 base strength will be banished from the game upon removal.
  • If a unit is banished, it will not trigger its abilities based on removal.
  • Promoted units will lose their Gold status upon returning to the player's hand.
  • Borkh's name changed to Villentretenmerth.
  • Villentretenmerth's strength changed from 9 to 7.
  • Operator's strength changed from 4 to 6.
  • Alzur's Thunder damage changed from 6 to 7.
  • Johnny should no longer briefly reveal the card created to the opponent.
  • Several units that have triggers upon their death now have a passive icon again.
  • The Rally effect should no longer get stuck if you have no units to draw.
Monsters
  • New Gold Unit Card - Kayran.
  • New Silver Unit Card - Katakan.
  • Frightener's strength changed from 2 to 4.
  • Frightener changed from Melee to Siege row.
  • Frightener's ability changed to the following - Every 2 turns, banish a random non-Gold special card in your graveyard and gain 3 strength.
  • Grave Hag's countdown changed from 2 to 1.
  • Nekker's ability changed to the following - While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another's strength. When removed from the battlefield, play a Nekker from your deck.
  • Nekker Warrior's strength changed from 4 to 5.
  • Cards created by Nekker Warrior now move properly to the deck.
  • Crones now properly summon copies of themselves.
  • Cards drawn by Giant Toad should now animate correctly.
Skellige
  • New Gold Unit Card - Coral.
  • New Silver Unit Card - Champion of Champions.
  • Sigrdrifa's passive ability will only be triggered by your own resurrections.
  • Ermion will now make you discard 2 cards before drawing 2 cards.
  • Savage Bear will no longer damage spawned units.
  • Svanrige will make you discard 1 card before you can draw 1 card.
  • Clan Dimun Pirate's strength changed from 6 to 5.
  • Clan Tuirseach Axeman's ability will now also trigger when a unit is destroyed due to its strength being reduced to 0 by a damaging ability.
  • War Longship's strength changed from 5 to 4.
  • An Craite Raider's strength changed from 4 to 3.
  • Draig Bon Dhu's ability changed from +1 to +2.
  • Hjalmar's strength changed from 10 to 15.
  • Donar an Hindar's ability order and tooltip description now match correctly.
  • Hemdall now removes units from the board instead of dealing 99 damage to them.
  • Fixed an issue where Cerys' VFX would sometimes not trigger properly.
Northern Realms
  • New Gold Unit Card - Keira Metz.
  • New Silver Unit Card - Trololo.
  • Reaver Scouts can now only target appropriate units.
  • Agile units played by Reaver Scouts will now allow you to choose the row they are played on.
  • Dandelion's ability changed so that it now only gives +1 to enemy units. It also no longer affects spawned units.
  • Promoted Reaver Hunters and Blue Stripes Commandos will now receive their buffs correctly.
  • Reinforced Siege Tower and Reinforced Ballista will now trigger their own abilities when promoted.
  • Sabrina Glevissig's damage changed from 4 to 3.
  • Nenneke's strength changed from 3 to 4.
  • Reinforcement can now only target appropriate units.
Scoia'tael
  • New Gold Unit Card - Schirrú.
  • New Silver Unit Card - Malena.
  • Braenn's strength changed from 5 to 3.
  • Braenn's ability changed to the following - Remove an amount equal to this unit's strength from an opposing non-Gold unit.
  • Isengrim will now spawn 1 Commando Neophyte instead of 2.
  • Commando Neophyte's strength changed from 2 to 3.
  • Aglaïs can now only resurrect special cards from your own graveyard.
  • Aelirenn will no longer gain +1 strength when played.
  • Aelirenn's strength changed from 5 to 6.
  • Vrihedd Dragoon's ability changed to the following - Add 3 strength to a non-Gold unit in your hand.
  • Fireball Trap's ability changed to the following - When a revealed non-gold unit appears on the opposite side, remove 5 strength from it.
  • Morenn's ability changed to the following - Destroy an unrevealed ambush card and gain 4 strength.
  • Morenn's strength changed from 4 to 7.
  • Ele'yas' buff value changed from +2 to +3.
  • Saskia's artwork has changed from Human to Dragon form.
  • Fixed an issue where Ida Emean would cause interaction problems after countering the effects of special cards.
  • Fixed an issue with inconsistent triggering of Hawker Support's ability.
  • Fixed an issue with inconsistent triggering of Vrihedd Sapper's ability.
  • Francesca should no longer cause errors when played with an empty hand.
Game fixes / changes:
  • Keyboard and mouse controls should now be more unified.
  • Fixed an issue where cards in the graveyard could remain in the foreground.
  • Fixed a crash when placing the first card on the board in the deckbuilder tutorial.
  • It's now possible to sort cards based on rarity in the deckbuilder using mouse only.
Game polishes:
  • Daily rewards have been reworked to function off rounds won rather than game wins.
  • The daily rewards interface has been reworked significantly.
  • The level system has been reworked and is now capped at 100.
  • Rewards and feature unlocks from levels 2-100 have been added.
  • Any account above level 10 has been reset to level 10. Rewards for levels 2-10 will automatically be added to your account.
  • Ranked play has been added to the game, featuring 15 ranks.
  • Rank up rewards have been added to the game from ranks 2-15.
  • A leaderboard for the top 1,000 players has been added to the game.
  • The Vs screen has been upgraded significantly.
  • Numerous redundant spaces fixed in several tooltips.
  • Numerous minor tooltip and text fixes across all languages.
  • Spawned cards should now appear much more quickly.
  • Fixed the translation of Permadeath in Russian.
  • Countdown timers should now take less time to display.
  • Added information about being able to resurrect Permadeath units to certain cards.
  • Reworked Victory Screen to improve the flow of match rewards.
Tutorial:
  • Changed tutorial flow - added new sub-menu for choosing specific tutorials.
  • Added card collection tutorial.
  • Deck building tutorial now grants a reward of 50 scraps upon completion.

Ranked Matches and Ranking

Dec 21, 2016

We’ve just released a new update for GWENT: The Witcher Card Game, and with it we’re adding some of the biggest new features since the start of the Closed Beta. One of these features, and one we’d like to tell you a bit more about is ranked matches.

Ranked match is a new, season-based competitive game mode which unlocks as soon as you reach level 10. The main difference between Casual Match and Ranked Match is that winning a game, will also earn you rating points. These are used to determine two things: one is player rating -- the basis for you placing on the worldwide leaderboard, alongside other GWENT players, the other is your rank.
 
You initial rating and rank are determined based on how well you do in games before you unlock ranked play. There are currently a total of 15 ranks available in the game, with rank 15 being the highest. For every rank you gain, as well as for the highest rank at the end of each season, you will receive a reward. These can range from Ore and Cards to Card Scraps, and more. The higher the rank you reach, the bigger the reward you’ll get.

While winning a game will increase your rating points, losing will have the opposite effect, meaning your rating, and possibly your standing on the leaderboards, will drop. What will not decrease, however, is your rank. Let’s say you are currently rank 5. Even if you lose enough games for your rating points to fall below the threshold required to gain rank 5, you will not drop below rank 5 until the end of the season. We thought dropping ranks in addition to rating would make things unnecessarily complicated. Since you only receive the reward for gaining each rank once, as well as for the highest rank at the end of the season, we decided on keeping ranks persistent.

We hope you enjoy playing this new game mode, as well as the many new things we’ve introduced in the latest update. For a detailed list of changes, make sure to check out the full changelog, available here. And remember -- you can always let us know what you think about the game in the comments, or drop us a line on Facebook and Twitter.

Player Progression Redesigned

Dec 20, 2016

Check out the brand new player progression video, which highlights the changes introduced in the latest patch!

Watch it here.

Remember to turn on the subtitles!

Scheduled maintenance of GWENT's servers

Dec 19, 2016

We are performing a scheduled maintenance of GWENT's servers. During the server downtime, we will deploy the newest update including Ranked Mode as well as revamped XP and reward systems. As a consequence of the changes the update introduces, your player level will be set to 10 (if you were below that level, nothing will be changed). The maintenance should conclude at 3PM CET.

See you soon!

Midinváerne with Gwent - forum-exclusive contest!

Dec 9, 2016

Attention all players!

The winter solstice, also known as Midinváerne is coming! It is said by the elven elders that these nights are infused with magic and wonder. Gather with us by the Gwent tables while we await the longest night of the year.

To make the wait even more exciting, and to thank you for all your support testing Gwent, we have prepared a small surprise for you!

Over the next weeks we will be hosting a forum-exclusive competition with really cool prizes. In order to be able to participate, the account has to be registered before the date of this announcement.

The competition will start today at 6PM CET when we will announce the first task and will consist of six tasks, each announced on a separate day. For each task, the three fastest users to send us the correct answer via email will get a point counting towards the final score. Three users with the highest scores will win the prizes:

For the 1st place: 2 FUNKO POP vinyl figurines, GOTY Game Guide and a bag of goodies!
For the 2nd place: 1 FUNKO POP vinyl figurine, GOTY Game Guide and a bag of goodies!
For the 3rd place: GOTY Game Guide and a bag of goodies!

The full rules of the competition can be found here: http://bit.ly/2hb15CO

The tasks will be announced on Mondays, Wednesdays and Fridays on various hours over the next two weeks. The winners will be announced on 11th of January. Stay tuned and be sure to visit the news section of the forums often!

PATCH 0.8.25 -- Out Now

Dec 5, 2016

Patch 0.8.25 is now available on PC and Xbox One!

You can view the changelog here.

Patch 0.8.25 Changelog

Dec 2, 2016

The second patch for GWENT: The Witcher Card Game is coming soon to PC and XBOX ONE!

Full list of changes:

Gameplay - card Strength / abilities changes:

  • Revamped Clear Skies: it is now called First Light and lets you choose to either remove all Weather effects or play a random Bronze unit from your deck.
  • Dagon can now choose to spawn First Light (the new version of Clear Skies).
  • Drowner strength changed from 7 to 5.
  • Drowner is now immune to Rain.
  • New Drowner ability: Move a non-Gold opposing unit to the enemy's Siege row.
  • Field Marshal Duda strength changed from 1 to 3 (both forms).
  • Mahakam Defender strength changed from 3 to 4.
  • Mahakam Guard strength changed from 3 to 4.
  • Mahakam Guard now increases non-Dwarf strength by 3 and Dwarf strength by 5.
  • Added Frost Immunity to Mahakam Guard.
  • Botchling now stays on the board for only one round.
  • Nithral damage changed from 1 to 2.
  • Ocvist countdown changed from 5 turns to 4.
  • Added "Vampire" category to Regis: Vampire Form.
  • Myrgtabrakke now deals 3, 2 and 1 damage instead of 2, 1, 1.
  • Myrgtabrakke strength changed from 5 to 4.
  • Ekimmara can no longer consume unrevealed Ambush cards.
  • Hemdall now destroys his Kambi and removes all Weather effects.
  • Players can now choose on which row to place Agile units summoned by Reinforcements.
  • "Harald now deals 3 damage to opposing weakened units and 2 damage to all other opposing units. 
  • Harald can also damage Gold units"
  • Harald no longer damages unrevealed cards.
  • Aglais strength changed from 7 to 5.
  • Barclay Els ability now affects Gold Dwarf cards.
  • Geralt: Igni now requires opposing row total 20 strength instead of 15.
  • Morkvarg strength changed from 5 to 6.
  • Ciri strength changed from 8 to 6.
  • Birna Bran strength changed from 9 to 8.
  • Birna Bran now draws 3 cards instead of 4.
  • Young Bear now gains +1 strength if first appearing in Round 2 and +2 strength if first appearing in Round 3.
  • Ele'yas strength changed from 3 to 4.
  • Aelirenn ability changed to: Add +1 to all Elves, play from deck when 5 or more Elves are on your side.
  • Griffin can now also move a Special Card from your opponent's graveyard, not just units.
  • Change to Weather: If a Gold unit on a row with Weather is converted to Silver/Bronze, its power is reduced to 1 (unless it is immune to that Weather effect).
  • Caranthir is now immune to Frost.
  • Imlerith is now immune to Frost.
  • Woodland Spirit is now immune to Fog.
  • Lord of Undvik is now immune to Frost.
  • Units with 0 health shouldn't activate in most situations.
  • Stammelford's Tremors now deals 2 damage to both sides of the board.
  • Hawker Healer strength changed from 1 to 2.
  • Commander's Horn now removed from the game after playing.
  • "Roach is no longer played from your hand when a Gold card is played."
  • Roach is only played when her owner plays a Gold card.
  • Shani strength changed from 4 to 3.
  • Odrin strength changed from 5 to 4.
  • Prince Stennis strength changed from 7 to 8.
  • Priscilla strength changed from 1 to 2.
  • Reinforced Trebuchet damage changed from 1 to 2.
  • Reniforced Trebuchet countdown changed from 2 to 3.
  • Reinforced Ballista strength changed from 4 to 6.
  • Trebuchet strength changed from 3 to 4.
  • Gaunter O'Dimm strength changed from 5 to 6.
  • Golem strength changed from 5 to 6.
  • Wild Hunt Warrior strength changed from 4 to 5.
  • Radovid damage changed from 10 to 8.
  • Ermion strength changed from 7 to 6.
  • Draig Bon Dhu strength changed from 2 to 4.
  • Draig Bon Dhu now adds 1 to base strength of units in the graveyard, instead of adding 2 to current strength.
  • Nithral strength changed from 7 to 6.
  • Hawker Support strength changed from 2 to 3.
  • Hawker Support ability only triggers with loyal special cards.
  • Hawker Support ability now only triggers once from Aeromancy.
  • Hawker Support is now properly affected by Weather.
  • Vrihedd Vanguard strength changed from 4 to 6.
  • Vrihedd Brigade strength changed from 7 to 8.
  • Clan Dimun Pirate Captain strength changed from 1 to 3.
  • Clan Dimun Pirate Captain buff changed from 3 to 2.
  • War Longship strength changed from 3 to 5.
  • Savage Bear strength changed from 5 to 3.
  • Zoltan: Animal Tamer strength changed from 7 to 6.
  • Isengrim now spawns 2 Commando Neophytes each time you play a Special Card.
  • King Bran now gives +2 base strength to any units he discards.
  • Dandelion ability changed, now adds +2 strength to non-Gold units when they appear on the board.
  • Dandelion strength changed from 1 to 4.
  • Monsters faction ability no longer targets Resilient units.
  • Skjall is now Agile.
  • "Promotion" changes: converting units to Gold no longer sets current strength as new base strength. Also, the unit will revert from Gold to its original color when destroyed or at the end of the current round. Upon entering the graveyard both gold status and all buffs are removed.
  • Spawned copies of units or units spawned by other units are now always placed on the same row as the base unit.
  • Philippa strength changed from 12 to 10.
  • Weather change: if a unit is moved out of Weather, its strength changes according to Clear Weather rules.
  • Copies spawned on a row affected by Weather now have their strength reduced.
  • Dwarven Mercenary's strength changed from 2 to 3.
  • Changed rarity of Wolves, Eredin and Wild Hunt Minion to Epic.
  • Redanian Elite buff removed due to technical issues, strength changed from 4 to 6.
  • Added new "Relentless" category -- units in this category cannot be moved from the board to a player's hand (e.g. by using Decoy, Eithne or Milva).
  • Operator and Regis are now Relentless.
  • Operator is now banished when destroyed.
  • Johnny is now Relentless and is removed from the game when destroyed.
  • Johnny now never returns the exact same card.
  • Ancient Foglet now correctly dies before getting buffed when strength is 0 at the end of the turn.
  • Caretaker "Medic" category removed.
  • Decoy and Nature's Gift are now banished after being played.
  • Earth Elemental now spawns 3 Small Elementals upon being removed.
  • Margaritta and Ves are now properly counted towards units promoted.
  • Milva can no longer target herself when Silver.
  • Sabrina now only triggers upon entering the graveyard.
  • Savage Bear now properly destroys cards before they trigger their abilities.
  • Spectral Whale now immune to all Weather.
  • Dun Banner Heavy Cavalry strength changed from 4 to 5 and their promotion will trigger before Borkh's Scorch.
  • Priorities of numerous abilities were changed to make them feel correct.
  • "Medic" category is now known as "Permadeath". "Permadeath" units cannot be ressurected.
  • Nenneke, Shani and Lubberkin now in the "Permadeath" category.
  • Siege Towers will no longer buff themselves at 0 health in certain situations.
  • Restoration now adds +2 to base strength of a unit in the graveyard before the unit is ressurected.
  • Reanimated Craven has a higher ability priority.
  • Added a 2 turn timer to Madman Lugos' ability.
  • War Longship now recognizes Morkvarg being discarded properly.
  • Clan Dimun Pirate Captain now recognizes Clan An Craite Raider being discarded properly.
  • War Longship now recognizes Clan An Craite Raider being discarded properly.
  • Vrihedd Sapper should no longer trigger its ability at 0 strength.
  • Added a 2 turn timer to Gavehag's ability.
  • Gravehag strength changed from 1 to 2.
  • Elven Wardancer strength changed from 2 to 4.
  • Clan Tordarroch Shieldsmith strength changed from 4 to 5.

Game fixes:

  • Fixed an issue whereby the game would fall out of sync when the Scoia'tael faction ability timed out between rounds.
  • Added UI scaling option for XBOX ONE.
  • Fixed an issue whereby Fireball Trap would spawn only one Commando Neophyte instead of 2 when unit was destroyed and didn't spawn anything when damaged unit survived.
  • Fixed an issue whereby the "Hide Cards" button caused one of the cards to be redrawn rather than all cards to be hidden.
  • It's now possible to scroll through the Main Menu options.
  • "Cancel" button after playing a card with targeting ability removed from the UI.
  • Visual effects will no longer provide clues about the cards in your opponent's hand/graveyard.
  • Fixed issue whereby the game would become blocked under certain circumstances while in the Deck Builder.
  • Fixed issue whereby Commander's Horn would sometimes not play any effects.
  • Fixed issue whereby Ele'yas would not be buffed if a Commando Neophyte died right after spawning.
  • Fixed some issues with Shani ability priority.
  • Fixed issue with Tuirseach Axeman ability priority while affected by Weather.
  • Fixed issue with various Medic priorities related to weather.
  • Fixed issue whereby War Longship would still deal damage, even when its strength had reached 0.

Game polishes:

  • Fixed typo in name of the author of the Ciri card (Anna Podedworna).
  • Fixed Tordarroch Shieldsmith's tooltip in German.
  • Fixed Ice Giant's tooltip in Polish.
  • Fixed Arachas Behemoth's tooltip in Polish.
  • Fixed Priscilla's tooltip - it now correctly states she can draw any cards, not just units.
  • Improved "mulligan" scrolling mechanics.
  • Improved Russian font, thus eliminating a few issues.
  • Numerous minor tooltip polishes (typos, punctuation etc.).

Pre-patch GWENT Beta Live Stream!

Nov 28, 2016

Join us live on Wednesday, November 30th, at 9PM CET on the CD PROJEKT RED Twitch channel! We will be talking about changes that will be implemented in the upcoming patch and we'll give you a sneak peek of some of the things we are currently working on! As always we'll be answering your questions, so be sure to stop by!

GWENT Xbox One in-game shop is now live!

Nov 25, 2016

We launched the in-game shop on Xbox One, so Xbox Live users who want to purchase Card Kegs containing extra cards can now do so.

Player Progression Video

Nov 23, 2016

We've received a lot of questions regarding player progression in GWENT: The Witcher Card Game. Marcin Momot (Community Lead) and Jason Slama GWENT (Lead Programmer) sat down and explained in detail how our current reward system works. You can watch the video here.

GWENT: The Witcher Card Game EP now available on Spotify, Apple Music, Google Play Music and more!

Nov 23, 2016

We’re excited to announce the release of GWENT: The Witcher Card Game EP minialbum in popular streaming services and digital music stores all around the world. The release includes tracks by Mikolai Stroinski and Marcin Przybyłowicz -- composers behind the award-winning soundtrack for The Witcher 3: Wild Hunt and both its expansions, Hearts of Stone & Blood and Wine.

“GWENT allows us to return to the world of professional monster slayer Geralt of Rivia, but this time in a different kind of game,” says Marcin Przybyłowicz, Music Director, CD PROJEKT RED. “We’ve once again teamed up with the folk band Percival. Together we’re working to create music that has a distinct The Witcher feel to it, but also fits the new genre, and we hope gamers will enjoy listening to it,” Przybyłowicz adds.

GWENT: The Witcher Card Game EP is available now on Spotify, Apple Music, iTunes, Google Play Music, Tidal and Deezer among others.

Patch 0.8.16 now available!

Nov 16, 2016

Patch 0.8.16 is out now PC and XBOX ONE!

Major fixes:
  • Changed the rarity of Legendary leaders to Epic. Players receive 600 scraps for any non-starter Leader in their collection (to make up the difference in crafting price).
  • Monster faction ability no longer keeps Gold units on the battlefield.
  • Unit version of Eredin now Silver and immune to Frost.
  • When Weather is removed at the end of a round, only red strength values are reset.
Full list of changes can be found here.

Live stream with the developers

Nov 16, 2016

Join us live tomorrow (November 17th), at 8PM CET on the CD PROJEKT RED Twitch channel to check out some of the changes that will be implemented in the upcoming patch.

We’ll also be talking about building decks, opening card kegs, and answering your questions.

Don't forget to follow our official Twitch channel, where you'll be able to watch the stream.

See you there!

Patch 0.8.16 Changelog

Nov 15, 2016

The first patch for GWENT: The Witcher Card Game is coming soon to PC and XBOX ONE!

Major Fixes Include:

- Changed the rarity of Legendary leaders to Epic. Players receive 600 scraps for any non-starter Leader in their collection (to make up the difference in crafting price).
- Monster faction ability no longer keeps Gold units on the battlefield.
- Unit version of Eredin now Silver and immune to Frost.
- When Weather is removed at the end of a round, only red strength values are reset.

You can check out the full list of changes here.

6 things you should know about playing GWENT

Nov 10, 2016

The Closed Beta of GWENT is live and we’re happy to see first gamers duking it out! One of the coolest things about GWENT is that you can learn to play it in a couple of minutes. However, there are still plenty of things that can take you by surprise if you’re not looking in the right direction. Here’s a couple of tips that can help you play more efficiently. Here we go!


1. You are the Wild Card! 
Bluffing and deception lie at the core of GWENT. You should always expect your opponent to try and trick you during a match. Sometimes it’s quite easy to call a bluff -- if your opponent is playing cards into weather on purpose, it can mean that they’ve got a Clear Weather card in their hand. Other times bluffs can be quite elaborate -- like when your opponent is playing a lot of  disloyal cards, making you believe they’re giving up the round on purpose, where, in reality, they’re baiting you to pass the round instead and turn things around with a single card. But remember that you can bluff your way to victory, too. Even if you were unlucky during the draw and the cards you have in your hand don’t play well together, you can still deceive your opponent into thinking that you have a sleek play up your sleeve.


2. Avoid overloading your deck! 
In GWENT you can create decks of up to 40 cards, with the minimum number of cards required in your deck being 25. These limits include both units and special cards. So what’s there to hold you back from creating a huge 40-card deck consisting of your most powerful units, weather and spell cards? Basically, the bigger your deck, the lower your chance of drawing a card you might actually need in a pinch during a match. The key when creating a deck is finding the right mix of cards with a game plan in mind, as well as a sweet spot for the number of cards that make it viable. 


So, while it’s tempting to fill out your deck with strong units, it’s much better to create a smaller deck focusing on card synergy, where units and special cards work together to create mind bending combos. A good idea for a Monster deck, for example, is creating a deck that focuses on mustering breedable units, like Nekkers and Arachas. Having a Woodland Spirit lets you summon Rabid Wolves, which are also a breedable unit. Using them early will allow you to thin out your deck, leaving your strongest units up for the draw when you enter the next rounds. Using Monster Nest lets you create copies of every breedable unit on the board. Follow that with a Thunderbolt Potion and you’ve got yourself an army.




If your opponent isn’t willing to part with their removal spells or weather cards to counter this, then you get an idea of their tactics and also and easy win this round.


3. Don’t over invest during the first round! 
You need to win two rounds to claim victory. If you play all your strongest cards during the first round, you’re basically handing your opponent the advantage in the rounds that follow. You don’t really want to do that, nor do you want to play more cards than you have to in order to secure a win after your opponent passes. Unless it’s the third round and you just want to rub it in.


A good idea for an opening is playing cards that will benefit you during the next two rounds. For Monsters, playing a couple of strong units first is a great option. It forces the opponent to play the same number of cards of equal value minimum or a couple of cards of lower value to match your board, and lets you start off the next round with a powerful unit. If you’re playing Skellige and your deck focuses on resurrecting units to make them more powerful, that means you should play all those units which benefit from this effect during first. Regardless of the outcome of the round, you’ll be set for some huge plays during the next rounds.


4. Always be aware of your side of the board! 
In GWENT, some cards like Epidemic, Scorch or weather cards affect both sides of the board. So while it might be tempting to burn away the opponent’s strongest unit from the board, you should always check your side of the board beforehand.


5. Always try to vary the strength and type of units you’re playing! 
Unit removal and debuff cards are sparse in GWENT, but when your opponent plays theirs, you want to be sure to minimize the blow you sustain. If you play a lot of units of the same strength or type, chances are that the opponent will be able to use that and take them all out or weaken them all in one fell swoop with the right spell or weather card.


6. Try to have at least one answer to weather cards in your deck! 
So you’re totally dominating a round playing Northern Realms, for example. You’ve got a dozen of Melee units on the board. You think there’s nothing the opponent can do, victory is in the bag. Suddenly, the opponent pulls out a Biting Frost card, setting the strength of all non-Gold units on both Melee rows to 1. Playing a Monsters deck, your opponent’s Wild Hunt units on their side of the board are immune to the effect, giving them an advantage. The best way out of this is having a Clear Sky card, or any other card that can produce this effect. Unless you want your entire strategy to be ruined by one card, you’ll want to have something that makes you weatherproof in your hand.



Starting to feel like a GWENT pro already? Follow these tips next time you play and you’ll take a step in the right direction. And if you want to learn more, be sure to follow our Facebook and Twitter and check playgwent.com for more insights. 


See you on the battlefield!