Take advantage of the best offer in the lineup of Price of Power products and save 30% - purchase the Expansion Pass to unlock the content of all other offers, including every Price of Power premium card, over 20 special ornaments, and the exclusive Pyre coin, which will become available immediately!
The Price of Power set will consist of 3 Expansions, each to be released every two months.
Magic, like any other power, can be a double-edged sword - dangerous for both its victims and its wielder. Many mages and sorceresses were known for bringing endless destruction and suffering, yet even more of them perished upon the pyres stoked by the witch hunters and superstitious folk alike. Truth be told, in a world where horrendous monstrosities lurk around every corner, it can be said that the evilest of monsters often harbor human hearts.
Most battles are fought on blood-soaked fields, others during violent sieges, but some are waged via more treacherous means. Why bother assembling and equipping armies when all you need to do is strike a shady deal? A well-placed agent hidden among an enemy’s ranks can be worth more than a hundred swords, and a well-timed betrayal can do just as much damage. Pick your side during the infamous clash of the most powerful mages on the Continent — the Thanedd Coup — and fight to the last spell!
Summer is moving on in the Valley of Flowers. The days of joy and carelessness are over. The cruel winds are blowing from the North and with them comes the smoke of the fires burning and echoes of the armies marching. The last vestige of hope remains with those who survived the slaughter and fled the battlefield to fight another day. Their wounds will heal, but the sorrow will remain with them forever...
Take part in the decisive battles between all factions raging all across The Continent and reap your rewards. The Harvest time is upon us!
Place Bounties on your enemies, collect their heads and reap your rewards!
Deploy: Spawn 3 Syndicate Crowns.
At the end of your turn, if no enemy unit has a Bounty, place a Bounty on the highest-power enemy unit.
Order: Gain 1 Coin and Banish self.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Place a Bounty on an enemy unit and damage it by 3. If it already has a Bounty, double the damage.
Whenever a Bounty is placed on an enemy unit, damage it by 2.
Patience is a virtue that pays off! Wait for the right moment to activate your orders for the maximum gain.
Order: Create and play a  provision Spell.
Order: Draw up to  card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.
Boost an allied unit by 5. If it's bronze, reset its Order ability and give it Zeal.
Order (Melee): Damage an enemy unit by .
Gather your fellow witches and their familiars for Sabbath, just beware of the certain witcher spoiling your feast.
Sabbath: At the end of round, give Resilience to the highest base power unit on your side of the battlefield.
Whenever this unit is damaged, reduce its base power by 1.
Sabbath: Cancel the ability above.
Whenever you play a Relict, increase this unit's base power by 1.
Deploy: Increase this unit's base power by 2 for each adjacent Relict.
Sabbath: At the end of your turn, boost self by 2.
Order your imperial mages to outplay your opponent through skillful deck manipulation.
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Banish a card from your deck, then boost an allied unit by that card's provision cost. If the Banished card was a bronze, Banish another bronze card from your deck and boost the same unit by that card's provision cost.
Deploy: Move a card in your deck to the top of it. If it was a Mage, Spawn The Guardian in this row.
If it was a special card, Spawn and play a Cow Carcass.
Deploy: Damage an enemy unit by 2.
If moved to the top of your deck during your turn, Summon self to a random allied row and damage a random enemy unit by 2.
Command the devastating storms using ancient rituals and rain on your enemies’ parade!
Deploy: Spawn and play Tears of Siren.
Order: Replace Rain on an enemy row with Storm of the same duration.
Deploy: Play an Alchemy from your graveyard with provision cost 4 or less. Increase the cost by the total duration of Rain and Storm on your opponent's side.
Order: SpawnRain for 2 turns on an enemy row.
At the end of your turn, if there is Rain on the opposite row, boost the unit to the right by 1. If there is Storm on the opposite row, boost adjacent units by 1 instead.
SpawnRain on an enemy row for 2 turns, then Spawn a Deafening Siren on the opposite row.
Wield a superior elven magic and unleash a torrent of spells on your opponent!
Whenever you play a Special card, remove one Counter.
When Counter reaches 0, Spawn and play a copy of the last Special card you played. If it is Neutral, give it Doomed.
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Order: Create and play a bronze Scoia'tael special card with a provision cost equal to or lower than this card's power.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Deploy: Pick a bronze allied unit. After 2 turns, Spawn its base copy on the right of Megascope.
Conserve the fruits of your labor to reap the benefits later. Let the harvest be bountiful!
Create and play a bronze Dol Blathanna Elf, then, depending on the position of chosen unit, boost the left-most, random, or the right-most unit in your hand by 2.
Deploy: Give an enemy unit Bleeding equal to the amount of boost on this card.
Bonded: Damage it instead.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Whenever this card is boosted in your hand, boost a random different unit in your hand by the same amount.
Devotion: This card always starts in your hand.
Do what Nilfgaard does the best: use your enemies’ strength against them and give no rest for the wicked.
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard on the right of this card and set its power to 1.
Bonded: Don't set its power to 1.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Gather a whole family to celebrate a profitable hunting season.
Damage an enemy unit by 3. Increase the damage by 1 for every Witch Hunter on your side of the battlefield.
Deathblow: Place a Bounty on the highest-power enemy unit.
Deploy: Damage an enemy unit by 1.
Bonded: Increase Profit and damage by 1.
Deploy: Boost self by 0.
Boost is equal to the base power of the last destroyed enemy unit with a Bounty.
Whenever you place a Bounty on an enemy unit, increase this unit's Profit by 1.
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Conquer the death itself, then bring it on your enemies as a raging storm.
Give in to the sin of gluttony and join the dark reveries with other sisters.
Congratulations on graduating from the Academy! Time to show what you’ve learned on the battlefield!
Deploy: Spawn and play a Bonded unit from your starting deck.
Order: Spawn and play Golden Froth.
All new cards will be craftable in the Deckbuilder and obtainable from Ultimate, Faction, and Neutral kegs upon the release of each expansion.
The EP3 pack contains a neutral leader skin - Witchfinder.
All players who purchase the Expansion Pass will receive a unique coin available in the game immediately upon purchase. Additionally, all new cards and ornaments will be added to their accounts automatically upon each expansion's release.
We’re planning to add the Expansion keg for the Price of Power set in November 2021. This keg will contain cards from all 3 Expansions that form this set.
Purchasing the Price of Power Expansion Pass is 30% cheaper than purchasing all 18 Factions packs containing the same cards separately. It also contains additional ornaments, including the Pyre coin, which is exclusive to this offer.