Price of Power is the name of the newest set coming to GWENT. It will consist of 3 expansions to be released every two months from June to October 2021. The main theme of the Price of Power set is magic and how different factions are seeking, fighting, or exploiting it. Each expansion will bring new cards and strategies to the players’ arsenals and advance the storyline of the set.
Take advantage of the best offer in the lineup of Price of Power products and save 30% - purchase the Expansion Pass to unlock the content of all other offers, including every Price of Power premium card, over 20 special ornaments, and the exclusive Pyre coin, which will become available immediately!
The Price of Power set will consist of 3 Expansions, each to be released every two months.
Magic, like any other power, can be a double-edged sword - dangerous for both its victims and its wielder. Many mages and sorceresses were known for bringing endless destruction and suffering, yet even more of them perished upon the pyres stoked by the witch hunters and superstitious folk alike. Truth be told, in a world where horrendous monstrosities lurk around every corner, it can be said that the evilest of monsters often harbor human hearts.
Most battles are fought on blood-soaked fields, others during violent sieges, but some are waged via more treacherous means. Why bother assembling and equipping armies when all you need to do is strike a shady deal? A well-placed agent hidden among an enemy’s ranks can be worth more than a hundred swords, and a well-timed betrayal can do just as much damage. Pick your side during the infamous clash of the most powerful mages on the Continent — the Thanedd Coup — and fight to the last spell!
Work together with your fellow mages to protect Aretuza at all costs!
Deploy: At the end of this turn, reset the Order of all allied Mages that used their Order during this turn.
Order (Ranged): At the end of this turn, Patience value of all allied units is increased by  instead.
Shuffle an allied bronze mage to your deck and play a random bronze mage from your deck. Boost the unit you played by 0.
Increase the boost by 1 for each unit with Patience you played this game.
Order (Ranged): Boost an allied unit by .
Infiltrate your enemies’ ranks with double agents and strike from the shadows.
Assimilate. Deploy: Spawn and play a copy of any non-Disloyal unit you gave Spying to during this game, excluding self.
Deploy: Play a special card from your hand, then draw a card.
Whenever you play a special card, give Spying to a random non-Spying enemy unit.
Order: Seize a bronze enemy unit, then move self to the opposite row.
Deploy: Give an enemy unit Spying.
Order, Conspiracy: Damage an enemy unit by 1.
Whenever an enemy unit gains Spying, reduce this unit's Cooldown by 1.
Show those arrogant dh’oine why they are no match for Elven mages!
Deploy: Play all copies of a bronze special card from your deck.
Boost an allied unit by 6. At the end of your turn, if this card is in your graveyard, transform self into Saov Ainmhi'dh: Unity.
While in your graveyard, remove a Counter whenever you play a special card. When the Counter reaches 0, Summon self from your graveyard to your Ranged row.
Boost an allied unit by 2 and give it Vitality (2).
While in your graveyard, remove the Counter by 1 whenever you play a special card. When the Counter reaches 0, play this card and give it Doomed.
When you target this unit with a bronze special card, Spawn and play a copy of that special card.
Answer the call of the Sea and deliver the offering it demands.
Order: SpawnRain on an enemy row for 2 turns then damage self by 2.
At the end of your turn damage adjacent units by 1, then gain 1 base power for every unit damaged. If any unit damaged was a Cultist, refresh Melusine's Order.
Damage all units on the battlefield by 1, then Spawn a Deafening Siren on a random allied row and boost it by the number of allied targets.
Deploy: Heal an allied unit by 2.
The first time you Heal an allied unit during your turn, Spawn a Deafening Siren on this row.
Deploy: Damage self by 4.
Berserk 6: At the end of your turn, damage the unit to the right by 1 then Heal self by 2.
The Sabbath is in the full swing! Behold a very special guest joining the fun. And she brings presents too!
Sabbath: At the end of your turn, Spawn Gernichora's Fruit on both sides of this unit and transform self into Gernichora.
At the end of your turn, transform self into Bloody Mistress.
Sabbath: At the end of your turn, boost self by 1 for each allied Gernichora's Fruit instead.
Order: Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row.
Sabbath: Play the copy instead.
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Banish a bronze unit from your opponent's graveyard, then boost an allied unit by its power.
If you control Bloody Mistress or Gernichora, you may target gold units.
Rules of the trade are simple: Pay your tributes, extract confessions, collect bounties.
Deploy: Summon the top bronze unit from your opponent's deck to the opposite row, then place a Bounty on it.
Tribute 2: Choose a bronze unit to Summon instead, then place a Bounty on it.
Fee 1: Damage the enemy unit with Bounty by 1.
Deploy: If there is no Bounty on the battlefield, damage self by 3.
Whenever an enemy unit with Bounty is damaged, Heal self by 1.
Deploy (Melee): Set an allied Scenario to the final chapter.
Deploy (Ranged): Refresh the Order of an allied Location.
All new cards will be craftable in the Deckbuilder and obtainable from Ultimate, Faction, and Neutral kegs upon the release of each expansion.
The EP3 pack will contain a leader skin, and the EP2 pack will contain a cardback. We will reveal their designs once the respective products appear in the shop.
All players who purchase the Expansion Pass will receive a unique coin available in the game immediately upon purchase. Additionally, all new cards and ornaments will be added to their accounts automatically upon each expansion's release.
We’re planning to add the Expansion keg for the Price of Power set in November 2021. This keg will contain cards from all 3 Expansions that form this set.
Purchasing the Price of Power Expansion Pass is 30% cheaper than purchasing all 18 Factions packs containing the same cards separately. It also contains additional ornaments, including the Pyre coin, which is exclusive to this offer.