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LEAD THE CHARGE

The North is on the rise and Radovid is back to bring justice to his enemies — the kind of justice that is being served by fire and iron. Stand by his side or defy royal authority — whichever you choose, get ready for some of the fiercest battles in GWENT’s history. Relive the Battle of Brenna, learn the secrets of the Salamandra, or join Gascon’s company of noble criminals — there is plenty of opportunities to get into a fight in GWENT: Iron Judgment.

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More than 80 unique cards

Utilize new tactics to get advantage on the battlefield, reinforce your decks with elite warriors from all 6 factions, including 21 neutral cards.

Iron Falcon Infantry
4

Barricade: At the end of every allied turn, boost self by 1.

Natural Selection
4

Damage an enemy unit by 4, then Spawn a Drone in a random allied row for each point of excess damage dealt.

Battle Preparation
4

Boost an allied unit by 3 and give it 2 Armor.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.

Dwarven Chariot
5

Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.

Redanian Knight
4

Barricade (Ranged): At the end of every allied turn, boost self by 1.
Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.

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NEW WAYS TO WAGE WAR

Cards, keywords, mechanics — GWENT has just got an upgrade!

Armor

Armored units are protected from damage as long as their protection is holding.

Armor

Defender

Protect your most valuable allies by placing a unit with Defender on their row.

Defender

Barricade

Some effects or abilities work only if a unit currently has Armor.

Exposed

Some abilities activate only when all of a unit’s armor has been stripped away.