LEAD THE CHARGE
The North is on the rise and Radovid is back to bring justice to his enemies — the kind of justice that is being served by fire and iron. Stand by his side or defy royal authority — whichever you choose, get ready for some of the fiercest battles in GWENT’s history. Relive the Battle of Brenna, learn the secrets of the Salamandra, or join Gascon’s company of noble criminals — there is plenty of opportunities to get into a fight in GWENT: Iron Judgment.
More than 80 unique cards
Utilize new tactics to get advantage on the battlefield, reinforce your decks with elite warriors from all 6 factions, including 21 neutral cards.
Iron Falcon InfantryHuman, Bandit
At the end of your turn, boost self by 1 if this is the only card on its row.
Bonded: At the end of your turn, boost self by 1 instead.
Damage an enemy unit by 4, then Spawn a Drone on a random allied row for each point of excess damage dealt.
Boost an allied unit by 4 and give it 2 Armor. If it's a Soldier, boost by 6 and give 2 Armor instead.
Dwarven ChariotMachine, Siege Engine
Deploy (Melee): Boost self by 4 and gain 2 Armor.
Deploy (Ranged): Spawn 2 Rowdy Dwarves on your Melee row.
Order: Give an allied unit 1 Armor.
Redanian KnightHuman, Soldier, Knight
Barricade (Ranged): At the end of your turn, boost self by 1.
Exposed: Move self to the Melee row, then damage the highest-power enemy unit by 2.
Grace 8: Boost adjacent units by 1.
NEW WAYS TO WAGE WAR
Cards, keywords, mechanics — GWENT has just got an upgrade!
Armored units are protected from damage as long as their protection is holding.
Protect your most valuable allies by placing a unit with Defender on their row.
Some effects or abilities work only if a unit currently has Armor.
Some abilities activate only when all of a unit’s armor has been stripped away.