They came from faraway lands — foreign and mysterious. They’ve brought marvelous wares with them — both magnificent and terrifying. On their journey, merchants of Ofir will cross paths with all GWENT’s factions; some want to trade with them, while some want to take their wares with brute force or cunning.
No matter what approach you will choose for yourself, remember that Ofiri are always getting paid — if not with gold, then with blood.
Utilize new tactics to gain an advantage on the battlefield, reinforce your decks with elite warriors from all 6 factions, including 11 neutral cards.
Vincent Van Moorlehem
Deploy: Destroy an enemy unit with status.
Timer 2: Boost self by 10.
Order (Melee): Give Bleeding 4 to an enemy unit.
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities.
Crow Clan Preacher
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost self by 2 instead.
Deathwish: Spawn 2 Rats in a random enemy row.
Stratagems make deckbuilding even more interesting! This new card type adds another layer of skill to the battle. Choose from one of 12 Stratagems to define the unique bonus for going first in the match.
Order: Boost a unit in your hand by 3 and give it 2 Armor.
Order: Gain 5 Coins.
Aen Seidhe Sabre
Order: Spawn and play Scoia'tael Neophyte.
Urn of Shadows
Order: Trigger Deathwish of an allied unit.
Mask of Uroboros
Order: Draw a card, then Discard a card and Spawn 2 Crows in your Melee row.
Progress whenever you play an Aristocrat.
Spawn a Thirsty Dame in this row.
Spawn and play Fangs of the Empire.
Spawn and play Fangs of the Empire.
You are eternal and you are rich, what else to do but throw parties? Thirsty Dame is a regular attendee of the Masked Ball, and benefits from all things Nilfgaard wants to do — like applying statuses that will control your opponents actions. However, the Ball isn’t exclusively for aristocratic Vampires; when more Aristocrats are played, Nilfgaard will show its Fangs (of the Empire), which will strive to eliminate its opponents.
Progress whenever you play a Siege Engine
Spawn a Reinforced Trebuchet in your Ranged row
Spawn a Battering Ram in your Ranged row.
Spawn and play Bombardment.
Lay waste to your opponent’s ranks with the ultimate Siege. Razing a city (or other cards) has never been so easy. At the moment of being played, the superior siege engine — Reinforced Trebuchet will come to your aid. Play more Siege Engines and the Battering Ram will enter the fray. At the very end, finish the story with a nice Bombardment.
Progress whenever you play a Druid.
Spawn a Crown Clan Preacher on this row.
Spawn and play Crow's-eye Rhizome.
Spawn and play Mardroeme.
Gedyneith is embodiment of everything Crow Clan stands for — Druids, Alchemy and… Crows. Crow Clan Preacher teaches students about Alchemy and in the process also benefits from it. Subsequent chapters will not only help fulfil the condition but also empower some of the less-played archetypes — Beast and Alchemy.
Progress whenever you play a Deathwish.
Spawn a Desert Banshee in this row.
Spawn and play Barghest.
Spawn and play Nightwraith.
Haunt is the final puzzle that will tie Deathwish and Consume archetypes. When played, Haunt offers the best of two worlds; Desert Banshee will help you amass points to keep up with your opponent but also allow you to trigger one of your Deathwishes, which also happen to be the driving factor behind this artifact. Following chapters of the artifact will reinforce this symbiotic relationship between Consume and Deathwish cards by giving the player more fuel to keep the fire going.
Progress whenever you play an Elf.
Spawn an Elven Deadeye in this row.
Spawn 2 Elven Deadeyes in this row.
Spawn and play Waylay.
It’s a bunch of dead elves! Until they are not. Feign Death will band on your opponent quicker than they can take out their swords (and engines). This elven tribe will swarm your opponents very quickly. When an Elf comes to the board, more of them will appear. At the end of the story, just Waylay whoever comes by.
Progress whenever you play a unit with Fee.
Spawn a Passiflora Peaches on this row
Spawn and play Swindle.
Spawn and play Eavesdrop.
Passiflora is a brothel in Novigrad, and a house to Passiflora Peaches, that loves money and will benefit if you have at least 4 coins. Also whenever you play a card that can pay for its own abilities, they can perform Swindles — and might even be able to Eavesdrop on something lucrative. With this much going on, Passiflora should fill your pockets rather easily and help you gain an edge over your opponent.