CARD REVEALS

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Runeword

Give an allied unit a Shield, then give it Vitality for 4 turns.

Dryad's Caress

Give an allied unit Vitality for 6 turns.
If you control a Dryad, Purify that unit first.

Tourney Joust

Remove an enemy unit's Shield, then either damage it by 3 or give an allied unit a Shield and boost it by 3.

Moon Dust

Purify a unit and damage it by 4.

Thaw

Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 2.

Sandstorm

Damage a unit at both ends of an enemy row by 3.

Inspirational Ballad

Give Vitality to an allied unit for 6 turns.

Dancing Star

Destroy an artifact, or damage a unit by 3.

Northern Wind

Damage a unit by 4.

Deathblow: Banish it.

Pellar

Deploy: Purify a unit.

Red Haze

Choose an enemy unit, then damage one adjacent enemy unit by its power.

Samum

Damage a unit by 3.

Deathblow: Move adjacent units to the other row.

Feast of Blood

Give an enemy unit Bleeding for 6 turns.
If you control a Vampire, Purify it first.

Primal Savagery

Damage an enemy unit by 2.
Deathblow: Spawn and Summon a Bear Abomination on a random allied row.

Devil's Puffball

Damage a unit by 2 and give it Poison.
Deathblow: Give Poison to adjacent units.

Undying Thirst

Give an enemy unit Bleeding for 6 turns.

Spring Equinox

Purify all units on a row.

Duchess's Informant

Spying. Deploy: Spawn and play a base copy of enemy non-spying unit.

Garkain

Deploy: Damage a Bleeding enemy unit by the amount of Bleeding it has.

Cintrian Envoy

Formation.
Order: Give 2 Charges to an allied unit.

Brokilon Sentinel

Deploy: Damage an enemy unit by 2.

Deathblow: Summon a copy of this unit from your deck to this row.

Menagerie Keeper

Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give that unit Bleeding for 2 turns.

Toussaint Knight-Errant

Deploy: Damage enemy by 2. If target has at least 6 power, damage it by 4 instead.

Ekimmara

Doomed. 

Svalblod Priest

Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.

Dryad Ranger

Harmony.

Deploy: Damage an enemy unit by 2. If it survived, give it Poison.

Cintrian Knight

Deploy, Melee: Damage a unit by 2.
Deathblow: Gain Vitality for 2 turns.

Svalblod Ravager

Deploy, Melee: Damage an enemy by 2.
Bloodthirst 2: Give the enemy damaged by this unit Bleeding for 2 turns.

Bruxa

Deploy: Damage an enemy unit by 2. 

Deathblow: Gain Thrive.

Cintrian Enchantress

Deploy, Ranged: Give an allied unit Vitality for 2 turns.

Bonded: Give an allied unit Vitality for 4 turns instead.

Dryad Fledgling

Harmony.

Dryad Grovekeeper

Deploy: Give an allied unit Vitality with a duration equal to the number of Dryads you control.

Svalblod Cultist

Deploy, Ranged: Heal unit by 3. If it's still wounded, destroy it.

Traveling Merchant

Deploy, Ranged: Shuffle a card from your hand into your deck, then draw a card.

Ducal Guard

Assimilate.

Plumard

Deploy: Give an enemy unit Bleeding for 2 turns.

Bonded: Give an enemy Bleeding for 4 turns instead.

Alp

Deploy: Damage an enemy unit by 2. If Alp is under Bloodmoon, Drain an enemy unit by 2 instead.

Imperial Diviner

Assimilate.
Deploy: Purify a unit.

Cintrian Artificer

Formation.

Order: Give an allied unit a Shield.

Oxenfurt Scholar

Deploy: Give an allied unit Vitality for 2 turns.

Forest Whisperer

Deploy, Melee: Give an enemy unit Poison.

Deploy, Ranged: Give an allied unit a Shield.

Cutthroat

Deploy: Give an enemy unit Bleeding for 2 turns.

Fangs of the Empire

Deploy: Give an enemy unit Poison.

Fleder

Deploy: Destroy an allied unit and gain Vitality for 4 turns.

Nekurat

Order, Melee: Drain an enemy unit by 1.
Cooldown: 2.
Whenever you play an Organic card, reduce this unit's Cooldown by 1.

Dryad Matron

Every allied turn, on turn end, move to the rightmost spot on this row and boost an allied unit on the left by 1.

Svalblod Butcher

Deploy: Damage an ally by 2, then give an enemy unit Bleeding for 3 turns.

Cintrian Spellweaver

Order: Damage a unit by 1.

Charge: 1 Gain 1 Charge whenever you play a Mage.

Cintrian Royal Guard

Deploy: Boost self by 2 for each Cintrian Royal Guard you control.

Svalblod Fanatic

Berserk: Transform into a Bear Abomination.

Watchman

Order: Give an adjacent unit a Shield.

Disgraced Brawler

Deploy, Bloodthirst 3: Lock this unit.

Berserk: Destroy this unit.

Curse of Corruption

Destroy the highest unit.

Scepter of Storms

Zeal.
Order: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.

Portal

Deploy: Summon 2 random units with 4 provision cost from your deck on both sides of this unit.

Crimson Curse

Destroy an allied unit, then apply a Blood Moon row effect to both allied rows and set its duration equal to the destroyed unit's power.
Blood Moon: Every allied turn, on turn start, Boost a random Vampire on this row by 2.

Knighthood

Split 6 boost randomly between all units on ally row.

Water of Brokilon

Spawn and Summon a Dryad Fledgling to an allied row.
If you control a Dryad, Spawn and Summon 2 Dryad Fledglings to an allied row instead.

Land of a Thousand Fables

Deploy: Play a Special card from your deck.

Tesham Mutna Sword

Deploy: Damage an enemy unit by 4. If it has a Shield, destroy it instead.

Svalblod Totem

Deploy: Spawn a Svalblod Fanatic on both sides of this card.
Order: Damage adjacent units by 2.

Treant Mantis: Stalk

Ambush: Give the next unit played by your opponent Poison and transform into Treant Mantis: Strike
Zeal.
Order: Transform into Treant Mantis: Strike.

Tempest

Purify 3 adjacent enemy units and damage them by 2.

Hen Gaidth Sword

Deploy: Damage an enemy unit by 2.
Deathblow: Spawn and play a copy of the destroyed unit.

Sangreal

Boost a unit by 6 and give it a Shield.

Vivienne: Oriole

Deploy: Destroy enemy artifact and boost self by its cost.

Roderick of Dun Tynne

Spying.
Deploy: Look at 2 random gold cards from your deck and play one.

Fauve

Deploy: Play a Nature card from your deck.

Windhalm of Attre

Shield. Every allied turn, on turn end, boost this unit by 2 if it has a Shield.

Artorius Vigo

Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.

Queen Adalia

Deploy: Spawn and play a base copy of a bronze unit from your hand, then give it a Shield.

Vivienne de Tabris

Deploy: Set unit's power equal to its cost.
 

Syanna

Order: Repeat the Deploy ability of the next unit you play during this turn.

Gael

Deploy: Damage an enemy unit by 1.

Deathblow: Boost self by the destroyed enemy's base power.

Fisher King

Deploy, Ranged: Put any card from your deck at the top.

Regis: Bloodlust

Deploy: Damage an enemy unit by 4. Reach: 2.
Deathblow: Banish it.

Protofleder

Deploy: Damage an enemy unit by 3.
Dominance: Drain an enemy unit by 3 instead.

Damien de la Tour

Order: Refresh your leader's ability.

Coodcoodak

Deploy: Purify adjacent units.

Arnvald

Deploy: Transform a damaged allied unit into a Bear Abomination.

Prince Anséis

Formation.
Order: Damage an enemy unit by 4. If Prince Anséis is boosted, Duel an enemy instead.

King Roegner

Deploy, Melee: Remove Shields from all units, then boost self by 3 for every Shield removed.

Orianna

Deploy: Give an enemy unit Bleeding with a duration equal to the number of allied Vampires.

Ranged: Every allied turn, on turn end, boost self by the number of Bleeding enemy units.

Lady of the Lake

Shield.
Order: Give an allied unit a Shield.

Sirssa

Harmony.
Deploy: Damage enemy by 2.

Deathblow: Boost unit in your hand by 2.

Tourney Shaelmaar

Deploy, Melee: Damage a Nilfgaardian enemy unit by 7.
Deploy, Ranged: Boost self by 2 for every non-Nilfgaardian unit from your opponent's faction under your control.

Corrupted Flaminica

Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding for a number of turns equal to the destroyed Beast's power.

Gregoire de Gorgon

Deploy, Melee: Damage an enemy unit by 1.

Deathblow: Boost self by 6 and gain a Shield.

Musicians of Blaviken

Deploy: Randomly gain either a Shield, Immunity, Resilience, or Poison.

Queen of the Night

Deploy, Melee: Give an enemy unit Bleeding for 4 turns.
Deploy, Ranged: Purify a unit.

Vissegerd

Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charges : 1.

Vildkaarl

Berserk: Transform into Champion of Svalblod.

Treant Boar

Order, Melee: Move Treant Boar to the other row and Heal it.
Order, Ranged: Move Treant Boar to the other row and damage an enemy unit by 2.
Cooldown: 1.

Weeping Willow

Shield.
Deploy, Melee: Gain Vitality with a duration equal to the amount this unit is boosted. 

Dettlaff: Higher Vampire

Deathwish: Summon this unit from the graveyard to the same row.
This unit's ability is limited to 3 uses and does not Reset when it leaves the battlefield.

Artis

Ranged: Whenever unit is played damage it by half its power (rounded up).

Milton de Peyrac-Peyran

Deploy: Damage an enemy unit by 1.
Deathblow: Damage adjacent enemy units by 2.
If Palmerin is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.

Palmerin de Launfal

Deploy: Damage an enemy unit by 2.
Deathblow: Give adjacent allied units Shields. If Milton is in your hand, trigger Deathblow on Deploy.

Sigvald

Order: Damage a unit by 1. Reach: 2. Cooldown: 1.
Berserk: Damage a unit by 2 instead.

Knut the Callous

Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.

Katakan

Thrive. Deploy: Spawn an Ekimmara and Summon it to this row. Deathwish: Repeat the Deploy ability.

The Great Oak

Deploy: Damage an enemy unit by the number of cards to the left of self, then boost self by the number of cards to the right of self.

Champion of Svalblod

Order: Destroy an allied unit, then Heal self.

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