Patch Notes 10.9

Hey everyone,


For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game.


On top of that, we have game fixes, events and new seasonal modes for you to check out!


Developer Update:



New Features


New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.

Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale.

Check out the new upcoming seasonal modes:

1. "Between a Rock and Hard Place" - (13th September - 20th September)

2. "Bearly Balanced" - (27th September - 4th October)



Changes

Neutral


Alissa Henson - Provision cost changed from 7 to 8.


Garrison - Provision cost changed from 9 to 11.

Ability changed to:

Resilience.

Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.

Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.


Peasant Militia - Power changed from 2 to 4.

Ability changed to:

Whenever you play a unit with Deploy, boost self by 1.



Monsters

Bridge Troll - Ability changed to:

Deathwish: Boost the lowest-power allied unit by 4.


Celaeno Harpy - Provision cost changed from 5 to 4.


Endrega Warrior - Ability changed to:

Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge.

Zeal. Order: Spawn a Drone on this row.

Charges: 1


Giant Toad - Power changed from 3 to 4.

Ability changed to:

Deploy: Consume an allied unit.

When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.


Hybrid -Ability changed to:

Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.

Deploy (Ranged): Consume an allied unit.


Siren - Power changed from 3 to 4.

Provision cost changed from 4 to 5.

Ability changed to:

Order: Consume an allied unit.

Deathwish: Boost adjacent units by 2.


Succubus - Adrenaline condition changed from 3 to 4.



Skellige

No changes.


Northern Realms

Royal Inspiration - Updated card recommendations.


Knighthood - Provision cost changed from 10 to 9.


Knight Errant - Power changed from 3 to 2.

Armor changed from 0 to 1.



Scoia'tael

Milva: Sharpshooter - Provision cost changed from 10 to 11.



Nilfgaard

Imperial Formation - Ability changed to:

Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.

Charges: 4


Affan Hillergrand - Power changed from 5 to 3.

Provision cost changed from 7 to 10.

Ability changed to:

When you use your last leader Charge, play this unit from your deck.

Order: Boost all allied Soldiers with Armor by 1.


Albrich - Provision cost changed from 6 to 7.

Ability changed to:

When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.


Ardal aep Dahy - Deploy ability's minimum power requirement changed from 0 to 2.


Cadaverine - Provision cost changed from 9 to 7.


Emhyr var Emreis - Power changed from 7 to 4.

Armor changed from 0 to 2.

Provision cost changed from 10 to 13.

Ability changed to:

Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card.

Whenever your opponent plays a unit, give it Spying.

Order: Seize a 1-power enemy unit with Spying.

Devotion: At the end of your turn, refresh this card's Order.


Rience - Provision cost changed from 13 to 12.


Stefan Skellen - Provision cost changed from 9 to 11.

Ability changed to:

Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.


New card: Ace Up the Sleeve - Special, Tactic

Doomed.

Damage an enemy unit by 2.


Tibor Eggebracht - Power changed from 13 to 15.

Provision cost changed from 9 to 13.

Ability changed to:

Immunity.

At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1".

Whenever this card enters the battlefield, your opponent draws a card.

If your opponent has passed or their hand is full, damage self by 12 instead.


Vrygheff - Power changed from 4 to 7.

Provision cost changed from 8 to 6.

Ability changed to:

Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.


War Council - Is now an artifact.

Provision cost changed from 8 to 12.

Now has the Location tag.

Ability changed to:

Resilience.

Deploy: Look at the first 3 cards from the top of your deck and play one of them.

Order: Spawn and play Battle Preparation.


Alba Pikeman - Power changed from 4 to 3.

Ability changed to:

Flanking.

Order: Give an enemy unit Bleeding (1).

Charges: 0

At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.


Alba Spearmen - Ability changed to:

Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets.


Ard Feainn Crossbowman - Ability changed to:

Flanking.

Deploy: Damage an enemy unit by 2.

Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.


Ard Feainn Light Cavalry - Armor changed from 0 to 1.

Provision cost changed from 4 to 5.

Ability changed to:

Flanking.

Barricade: At the end of your turn, damage the last unit played by your opponent by 1.


Ard Feainn Heavy Cavalry - Power changed from 3 to 4.

Armor changed from 2 to 0.

Provision cost changed from 4 to 5.

Ability changed to:

Flanking.

At the end of your turn, gain 1 Armor.

Ranged: When this unit reaches 5 Armor, move self to the Melee row.

Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.


Combat Engineer - Ability changed to:

Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.


Daerlan Soldier - Power changed from 3 to 2.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.

At the start of the game, Spawn a copy of self in your deck.


Ducal Guard - Ability changed to:

Flanking.

At the end of your turn, boost self by 1 if you used your leader ability this turn.


Impera Bridgade - Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Damage all Spying units on the opposite row by 1.


Magne Division - Power changed from 3 to 2.

Provision cost changed from 4 to 5.

Ability changed to:

Play a Tactic from your hand, then draw a card.


Nauzicaa Brigade - Power changed from 3 to 1.

Armor changed from 0 to 1.

Provision cost changed from 4 to 5.

Ability changed to:

If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.


Nauzicaa Sergeant - Provision cost changed from 4 to 5.

Ability changed to:

Deploy: If your opponent has won a round this game, Spawn and play Battle preparation.


Ointment - Ability changed to:

Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.


Recruit - Power changed from 3 to 4.

Ability changed to:

Order: Play a bronze Soldier from your deck, then shuffle self into your deck.


Slave Driver - Power changed from 2 to 4.

Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.


Slave Hunter - Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.

If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.


Slave Infantry - Provision cost changed from 5 to 4.


Spotter - Power changed from 5 to 4.

Ability changed to:

Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.

Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.


Van Moorlehem Servant - Ability can no longer copy Infusions.

This change was made in a prerelease hotfix. This means that tooltip is not updated and ability still has old effect vs AI. Both of those issues will be resolved in 10.10 - we apologise for the inconvienience!


Syndicate

Salamandra Hideout - Now has the Salamandra tag.


Failed Experiment - Fee changed from 3 to 4.



Game Fixes

Units with Veteran are no longer blocked from having their base power increased if Locked during round transition.

The Infusion from Bjorn's Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor.

Fallen Rayla now correctly Poisons units that are replayed through Teleportation.

Flyndr's Crew no longer loses all its Counters when Locked in hand by Prophet.

Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri.

Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride are no longer able to bypass Defenders under certain circumstances.

Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision cost matching the scenarios.