CARD REVEALS

5

Boiling Oil

Warfare

Damage an enemy unit by 5.
Deathblow: Purify adjacent units.

Not good for your skin.

5

Crow's-eye Rhizome

Alchemy

Spawn 2 Crows in allied row. If you control a Druid, Spawn 3 Crows instead.

Fatally poisonous. Unless you know how to prepare it…

5

Nature's Rebuke

Nature

Damage an enemy unit by 5.
Deathblow: Boost a random allied Treant by 2.

Nature has long endured man's excesses. But even she finally ran out of patience…

0

Rat

Beast, Token

Doomed.

I call the tiny one Yersinia. She's cute, isn't she?

4

Street Urchins

Human, Blindeyes

Profit: 3.
Fee 1: Boost self by 1.

When I was five, I stole candy. Now I'm six and I work in robbery.

0

Crow

Beast, Token

Doomed.

When among crows, you must caw like they do.

6

Immortal Cavalry

Human, Soldier

Shield.
Deploy: Spawn a base copy of this unit in this row.

Maybe camels aren't as swift as horses… but at least they don't die after two days in the desert.

5

Crow Messenger

Beast

Deploy: Summon all copies of this unit from your graveyard to this row.
If you hold an Alchemy card, also Summon all copies from your deck.

The Crowmother has a thousand eyes and each one is closely waching.

4

Nightwraith

Specter

Deploy: Spawn 2 Rats in this row.
Deathwish: Spawn 2 Rats in this row.

How much damage can a pale, emaciated woman, entangled in a ripped dress, do? A lot, it turns out.

5

Vernossiel's Commando

Elf

At the end of your turn, boost self by 1 if you control only Elf units.
Ignore the condition if you control Vernossiel.

Only a swish could be heard... Followed by six men tumbling dead to the ground.

5

Vrihedd Saboteur

Elf

Deploy (Melee): Boost an Elf in your hand by 2.

The gates were ordered to be closed… But they didn't budge.

5

Trained Hawk

Beast

Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move an enemy unit to their other row.

I whistle once, it comes back. I whistle twice, it comes back with your eyes in its talons.

4

Van Moorlehem Hunter

Vampire, Aristocrat

Deploy (Melee) Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Lock a unit.

Rather than beasts, he prefers to stalk poachers. But they don't come as often anymore into the woods surrounding the palace…

5

Hunting Pack

Beast

Deploy: If enemy unit has status, Summon all copies of this unit from your deck to this row.

The hounds of the Van Moorlehems have an extraordinary sense of smell - and extremely sharp teeth.

6

Caravan Vanguard

Human

Deploy (Melee): Boost self by 3.
Deploy (Ranged): Spawn a base copy of self in this row.
Bonded: Use both abilities.

It's not easy to find one's way among the shifting dunes…

5

Caravan Guard

Human

Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each 3 power the target has.

There's a lot of ways you can die in the desert. Not just from thirst.

5

King Cobra

Beast

Deploy: Poison an enemy unit.

As long as I play it'll "dance". But when I stop…

4

Siege Ladder

Machine, Siege Engine

Deploy: Move an allied unit to other row.
Crew: Boost it by 2.

What?! Now you tell me you're afraid of heights?!

5

Crow Clan Druid

Human, Druid

Deploy: Boost adjacent Beasts by 2.

Wise men claim that animals are mindless automatons. Wise men don't know what they're talking about.

5

Crow Clan Preacher

Human, Druid

Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost self by 2 instead.

A lot of learning awaits you. And a lot of mistakes.

5

Desert Banshee

Specter

Order: Consume an allied unit.
Whenever you play a unit with the Deathwish ability, boost self by 1.

You're worried you'll die of thirst in the sands? Relax. You won't make it that long.

4

Van Moorlehem Servant

Human

Deploy: Give an allied unit Vitality with duration equal to the number of enemy units with status.

They say she's served the Moorlehems for thirty years. And she hasn't aged a day…

5

Thirsty Dame

Vampire, Aristocrat

Whenever an enemy unit receives a status, boost self by 1.

My teeth are red? Oh, that's from the wine…

5

Passiflora Peaches

Human, Blindeyes

Hoard {Hoard-B.P.BB_Hoard}: At the end of your turn, boost self by 1.

They'll mess with your head, break your heart and empty your purse.

4

Ofiri Merchant

Human

Deploy: Swap the top card of your opponent's deck with yours.

I have that which you desire. As well as that which you have never seen before…

5

Carroballista

Machine, Siege Engine

Deploy, Crew: Gain 2 Armor.
Order (Ranged): Damage an enemy unit by 2.

This ballista's on the wagon.

5

Barghest

Specter

Deploy: Consume an allied unit.
Order, Dominance: Consume an allied unit.

Some claim they're the vanguard of the Wild Hunt. Others that they're vengeance incarnate. Everyone agrees that barghests have no mercy for the living.

5

Bloody Good Friends

Insanity.
Fee 1: Give an enemy unit Bleeding for 1 turn. If it's boosted, damage it by 1 instead.

I'll kill you as soon as we kill them!

5

Payroll Specialist

Human, Blindeyes

Intimidate.
Tribute {Tribute-B.P.BB_Tribute}: Move a unit to the other row.

Guards in Novigrad work for very little money, yet live like kings. Just another paradox of the Free City…

4

Noonwraith

Specter

Deathwish: Spawn 2 Rats in a random enemy row.

Contrary to popular belief, farmers don't stop work in the middle of the day to hide from the heat - they hide from the Noonwraith.

14

Siege

Scenario

Scenario: Progress whenever you play a Siege Engine
Prologue: Spawn a Reinforced Trebuchet in your Ranged row.
Chapter 1: Spawn a Battering Ram in your Ranged row.
Chapter 2: Spawn and play Bombardment.

There's no fortress that can't be taken. There are just fortresses not worth taking.

13

Gedyneith

Scenario

Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher in this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.

Rulers are crowned in its shadow. Traitors are hanged on its branches.

6

Gigascorpion Decoction

Alchemy

Damage a unit by 1 six times.

How much of a dose would be lethal? Any.

13

Haunt

Scenario

Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee in this row.
Chapter 1: Spawn and play a Barghest.
Chapter 2: Spawn and play a Nightwraith.

If you don't finish your oatmeal, a Haunt will come and eat you!

13

Feign Death

Scenario

Scenario: Progress whenever you play an Elf.
Prologue: Spawn an Elven Deadeye in this row.
Chapter 1: Spawn 2 Elven Deadeyes in this row.
Chapter 2: Spawn and play Waylay.

In order to set a trap, you should usually hide. But… there are exceptions to this rule.

14

Masquerade Ball

Scenario

Scenario: Progress whenever you play an Aristocrat.
Prologue: Spawn a Thirsty Dame in this row.
Chapter 1: Spawn and play Fangs of the Empire.
Chapter 2: Spawn and play Fangs of the Empire.

Ophelie Van Moorlehem loves throwing huge galas. The fact that some attendees then disappear without a trace doesn't seem to bother anyone…

11

Collusion

Crime

If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.

There's enough gold in this city for everyone. Well, at least for us.

14

Passiflora

Scenario

Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn a Sly Seductress in this row.
Chapter 1: Spawn Passiflora Peaches in this row.
Chapter 2: Gain 6 Coins.

More pilgrims come here than to the Temple of the Eternal Fire…

0

Desert Treasure

Doomed. Zeal.
Order: Spawn and play a random legendary unit from any faction.

I definitely prefer digging up treasure to burying it.

7

Penitent

Specter

Thrive.
Deathwish: Summon a random 7-cost unit from your deck to a random allied row.

The places this monster haunts are quickly covered by fog and darkness. Those that get lost in it usually don't return to the living.

8

Saer Qu'an

Beast

After 2 of your turns, boost self by 10 at the end of the turn.

Every tiger is dangerous. Especially one that has taken a liking to human flesh…

10

Crowmother

Human, Druid

Deploy: Spawn 2 Crows in this row.
Whenever you play an Alchemy card, Summon Crowmother from your graveyard to a random allied row.

Some crows learn human words. And some humans learn the language of the crows.

7

The Beast

Specter

At the end of your turn, if this unit is not the unit with the highest power on the battlefield, boost it by 2.

The Beast didn't come from nowhere. You all summoned it. With your lust, your greed and your cruelty.

8

Etriel

Elf

Deploy: Damage an enemy unit by 3.
If you control Muirlega, damage it by 7 instead.

People tame wild animals. I talk to them.

8

Muirlega

Beast

Deploy: Damage an enemy unit by 3.
If you control Etriel, also damage adjacent units by 3.

It has brushes for ears. And human blood on its teeth.

7

Saul de Navarette

Human, Tidecloaks

Hoard {Hoard-B.P.BB_Hoard}: At the end of your turn, boost self by 1.
Hoard {Hoard2-B.P.BB_Hoard}: At the end of your turn, boost self by 2 instead.
Hoard {Hoard3-B.P.BB_Hoard}: At the end of your turn, boost self by 3 instead.

A connoisseur with bottomless pockets and a soul black as tar.

7

War Chariot

Machine, Siege Engine

Deploy (Melee): Give Bleeding for 4 turns to an enemy unit.
Deploy (Ranged): Move an enemy unit to the other row.
Crew: Combine both Deploy abilities.

The chariot drove into the crowd and its enemies fell to the ground like wheat before the scythe…

7

Axel Three-Eyes

Human, Druid

Deploy (Melee): Spawn a Crow in this row.
Deploy (Ranged): Boost self by 1 for each allied Beast.

Though his words contain much wisdom, it is easily drowned out by its madness.

12

Vernossiel

Elf

Deploy (Melee): Each allied Elven Deadeye damages a random enemy unit by 2.
Deploy (Ranged): Spawn 2 Elven Deadeyes in this row.

It turns out that the forest isn't inhabited by, to quote the captain of the guard, "some furry fucking thing", but Scoia'tael commandos. They were led by someone named Vernossiel…

11

Vincent Van Moorlehem

Vampire, Aristocrat

Deploy: Destroy an enemy unit with status.

Everyone gives the Moorlehems a wide berth. Even tax collectors.

8

Philippe Van Moorlehem

Vampire, Aristocrat

Order (Ranged): Damage a unit by 1. Cooldown: 1.
If target has status, damage it by 2 instead.

It's said that Vincent Van Moorlehem fears only one man. It's not Emhyr var Emreis or Geralt of Rivia - it’s his own son.

7

Van Moorlehem's Cupbearer

Human

Assimilate
Deploy (Melee): Poison a unit.
Deploy (Ranged): Purify a unit.

My specialty? Tartar. Of what? Ah, that depends on the host's mood…

7

Ludovicus Brunenbaum

Gnome, Crownsplitters

After 3 turns, gain 6 Coins.
Tribute {Tribute-B.P.BB_Tribute}: Gain 6 Coins immediately.

They say he'd sell his own mother. But no one was buying.

0

Lamp Djinn

No ability.

I lived in a bottle once, but I prefer Ofiri lamps, they're much more comfortable.

10

Maraal

Human, Agent

Deploy: Poison an enemy unit.
Order: Poison an enemy unit.

I know how to kill in a thousand and one ways.

7

Immortals

Human, Soldier

Shield.
Melee: Whenever this unit loses its Shield, boost it by 2.
At the end of your turn, gain Shield.

Where one falls, another will take his place.

9

Matta Hu'uri

Human, Agent

Deploy (Ranged): If neither player has passed and your opponent's hand is not full, they draw the lowest-cost card, and you draw the highest-cost card.

Sorceresses use magic to hypnotize. I use dance.

7

Dulla kh'Amanni

Human

Deploy: If you control Runewright, Spawn Desert Treasure in this row.

To know the world is to praise god's name.

7

Runewright

Human

Deploy: If you control Dulla kh'Amanni, Spawn Desert Treasure in this row.

Great power lies in words. But it's not easy to enchant it into steel.

12

Plague Maiden

Specter

Deathwish: Spawn 7 Rats in this row.

To bring down humanity, she will awaken her rats and send them to die in the happy city.

12

War Elephant

Beast, Siege Engine

Order: Damage adjacent units by 4, then boost self by 4 for each unit damaged.

It's kind of like a fiend, but bald and with a nose that hangs to the ground. What? No, you're making things up!

12

Radeyah

Human, Mage

If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.

You can hide a lot behind a beautiful smile.

DISCOVER NEW STRATAGEMS CARDS

Stratagems make deckbuilding even more interesting! This new card type adds another layer of skill to the battle. Choose from one of 12 Stratagems to define the unique bonus for going first in the match.

0

Enchanted Armor

Order: Boost a unit in your hand by 3.

Lean in, listen closely, and you'll hear a whisper…

0

Cursed Scroll

Order: Look at the top 3 cards from your deck and draw one of them, then put a card from your hand at the bottom of your deck.

The seal states clearly: do not open. But of course… curiosity will win out.

0

Ceremonial Dagger

Order: Damage an enemy unit by 3.

Decorated like a prince's coronet. Sharp like a butcher's knife.

0

Magic Lamp

Order: Transform into Lamp Djinn.

It's a little tarnished. A little rubbing will make it shiny again.

0

Engineering Solution

Order: Boost an allied unit by 3 and give it Shield.

Trust me, I'm an engineer.

0

Mask of Uroboros

Order: Draw a card then Discard a card.

Time doesn't flow, it goes in circles. The past becomes the future, grandfathers repeat the mistakes of their grandsons.

0

Urn of Shadows

Order: Trigger a bronze allied unit's Deathwish ability.

Everyone carries some darkness in them. Some have learned to bend it to their will…

0

Aen Seidhe Sabre

Order: Spawn and play Scoia'tael Neophyte.

When this blade cuts through the air, you don't hear a swish, you hear music…

0

Collar

Order: Lock an enemy unit and damage it by 3.

Those who fall into debt with the Moorlehems have two options: go into slavery or kill themselves. The smart ones choose option number two.

0

Tiger's Eye

Order: Gain 4 Coins.

A diamond the size of a goose egg. And worth a small country.

0

Basilisk Venom

Order: Poison a random enemy unit.

People think a basilisk kills with its eyes, but it's the colorless fumes from its venom that cause death…

0

Crystal Skull

Order: Purify an allied unit and boost it by 3.

Makes for a perfect paperweight.