CARD REVEALS

4

Pact

Spell

Boost a unit by 6 and give it Doomed.

Your wishes he grants, as he swears to adore you – Gold, silver, jewels... he lays riches before you – Dues need be repaid, and he will come for you – All to reclaim, no smile to console you!

5

Will o' the wisp

Spell

Destroy a Doomed unit.

Fool's fires... those little shiny thingies that shall lead you/thee to your/thy doom.

6

Offering

Damage a unit by 1.
Deathblow: Play a bronze unit from your graveyard and give it Doomed.

Both gods and demons alike can be appeased by a plentiful sacrifice.

6

Red Riders

Choose one:
SpawnFrost on an enemy row for 4 turns.
SpawnFrost on both enemy rows for 2 turns.

They paint the sky with snow and the earth with fire.

6

War of Clans

Raid

Damage an enemy unit by 2.
Deathblow: Play a 4 provision cost Warrior from your graveyard and give it Doomed.
Devotion: Always trigger the Deathblow ability.

Brother against brother, sister against sister. One blood that soaks up the ground.

5

Smuggle

Crime, Firesworn

Profit 3.
Spawn a Flaming Rose Footman in an allied row.

Whoever said that the dead are good for nothing? They make for such great smuggle-bags.

5

Smoke them out!

Warfare

Spawn 2 Volunteers in an allied row and boost them by 1.

Fight fire with fire, fight people with fire, fight non-humans with fire... Basically it’s best to fight everything with fire!

6

Amnesty

Tactic

Seize an enemy unit with 3 power or less.
Conspiracy: Boost it by 2.
Devotion: Always trigger Conspiracy ability.

You did what to who? To be fair, I can’t even recall the specifics anymore.

5

Circle of Life

Nature

Damage an enemy unit by 3, then boost a random Scoia'tael unit in your hand by 2.
Deathblow: Boost Scoia'tael unit in your hand instead.

Those who want to destroy Brokilon, who try to burn its trees and kill all the living things in it, will soon enough become nourishment for its soil.

5

Naglfar's Crew

Elf, Wild Hunt

Deploy: SpawnFrost for 2 turns on an enemy row.
At the end of your turn, if there is Frost on the opposite row, boost self by 1.

Humans don’t know what powers the Naglfar. What is the source of its magic? For those that discover the truth... Well, it’s already too late for them.

4

Mage Infiltrator

Human, Mage

Disloyal.
Deploy: Damage adjacent units by 3.

In her spare time, she likes playing practical jokes on others. Her favorite gag is switching footwraps and headwear.

0

Wandering Treant

Treant, Token

Doomed.

I’m not wandering around, I’m roaming! Can’t you see the difference?

0

Volunteer

Human, Soldier

Doomed.

For joining the army you shall receive no greater reward than the glory of the battle itself. And gold. Gold is great too.

4

Oakcritters

Treant

Deploy (Melee): Give an enemy unit Bleeding (3).
Deploy (Ranged): Spawn a base copy of self in this row.
Devotion: Use both abilities.

They especially like to chew on fingers, which to them are just like juicy carrots.

0

Young Dryad

Dryad, Token

Doomed. Symbiosis.

She can share her arrows with you, but not her apple.

0

Flaming Rose Footman

Human, Firesworn

Doomed.

Anyone can join The Order – a knight, a peasant, even a witcher.

5

Kerack City Guard

Human, Soldier

Veil.
Order: Move an enemy unit to the other row.
At the end of your turn, if Order is not used, boost self by 1.

Geralt thought there were no ugly women, but in the guardhouse of Kerack he felt compelled to revise this view.

4

Kerack Marine

Human, Soldier

Zeal. Order: Boost an allied unit by 2.
Devotion: Boost an allied unit by 4 instead.

I spy with my little eye something that is… green. Oh, shite! That’s a dryad!

4

Kerack Cutthroat

Human, Soldier

Formation.
Order: Give an enemy unit Bleeding (3).

He massacred that poor dryad’s body to the point that even her own mother would no longer be able to recognize it.

4

Angry Mob

Human

Deploy: Damage an enemy unit by 2.
Conspiracy: Boost self by 2.

Wanna know their secret? They are always angry.

0

Operative

Human, Agent

Doomed.

The tricky part isn’t getting on the roof. It’s how to get down without killing yourself.

5

Duén Canell Guardian

Dryad

Veil. Symbiosis.
Deploy: Damage an enemy unit by 2.

You have conquered the world, d'hoine, you are everywhere, everywhere you bring with you what you call progress. But we don't want you or your progress here.

4

Squirrel

Beast

Deploy: Banish a card from your opponent's graveyard.

Just one badass squirrel. Nothing less, nothing more.

4

Fortune Teller

Human

Deploy (Melee): Give Doomed to a unit.
Deploy (Ranged): Give Veil to a unit.

Her prophecies have never been wrong – mainly because she always predicts something bad to happen.

5

An Craite Raiders

Human, Warrior

Veteran.
Order: Damage a unit by 2.
Bloodthirst 3: Gain Zeal.

Cabbage, really? It’s just the worst when there’s nothing good to plunder.

4

Drummond Villager

Human, Warrior

Deploy: Give Bleeding (4) to the unit to the right, then give Bleeding (4) to an enemy unit.

The lovely jointress, mother of four, wondrous cook, and last but not least – a fierce warrior.

5

Cleric of the Flaming Rose

Human, Firesworn

Profit 2.
Tribute {Tribute-B.P.BB_Tribute}: Spawn a Firesworn Zealot in this row.
Fee 1: Transform a Firesworn Zealot into a Flaming Rose Footman.

We have two eyes, two ears, but only one tongue, so that we would look and listen twice more than we speak.

6

Fallen Knight

Human, Firesworn

Veil. Intimidate.
Whenever you Spawn a unit, boost self by 1 for each unit Spawned.

He abandoned the righteous fight and the flame in him has long gone.

4

Lonely Champion

Human, Firesworn

Immunity.
Deploy: Destroy all Firesworn Tokens in this row, then boost self by the sum of their power.

So long as he continues the righteous fight, the Order and its flame endure.

4

Mutants Maker

Human, Salamandra

Deploy: Destroy an allied unit, then gain 3 Coins.
Devotion: Gain 3 Coins instead.

I’m a scientist, truly. I can’t help it if the Oxenfurt professors were just too narrow-sighted to appreciate my particular research methods.

6

Kerack Frigate

Machine, Siege Engine

Order: Spawn a Volunteer in this row.
Crew: At the end of your turn, refresh this ability.

“I should buy a boat”, said a Kerackian cat once. Or so claims the drunken ballad.

5

Mage Torturer

Human, Mage

Veil. Assimilate.
Deploy: Give an enemy unit Spying.

Your pain is my delight.

5

Seditious Aristocrats

Human, Aristocrat

Deploy: Boost self by 1 for every Spying enemy unit.
Whenever an enemy unit gains Spying, boost self by 1.

They love expensive wine, horse riding, and good old backstabbing.

5

Hamadryad

Dryad

Symbiosis.
At the end of your turn, if this unit has Vitality, boost self by 1.

Hamadryads form a deep life-long bond with their tree – and its squirrels, of course.

4

Abandoned Girl

Human

Order: Transform self into a Young Dryad without changing power.

People believe that sick girls will spread their illness among the dryads, but in reality, Brokilon protects its children. Abandoned ones, too.

5

Wild Hunt Bruiser

Elf, Wild Hunt

Deploy: Move an enemy unit to the other row. If the target moves to a row affected by Frost, damage it by 2.

He considers it an excellent joke - to split the skulls of the living with the skulls of the dead.

5

Naglfar's Taskmaster

Elf, Wild Hunt

Deploy: Purify an enemy unit.
Dominance: Purify a unit instead.

She ensures the ship is sustained by squeezing the life essence from those insignificant human vermin.

4

Tuirseach Invader

Human, Warrior

Veil. Veteran.

Mother of four, ya sayeth? Well, then she shouldst been smarter than running 'round with an axe.

5

Drummond Berserker

Human, Cultist

At the end of your turn, damage self and a random enemy unit by 1.
Berserk 2: Transform into a Bear Abomination.

Tis but a scratch, aye?

4

Aen Elle Conqueror

Elf, Wild Hunt

Veil.
Deploy: Destroy self.
Devotion: Cancel the Deploy ability.

For his noble kind morality is but a whim enjoyed by others. More specifically, those who lose.

12

Oneiromancy

Spell

Echo.
Play any card from your deck.

Deciphering the past and the future as they appear in dreams is very difficult, even for a master.

10

Ard Gaeth

Echo.
SpawnFrost on both enemy rows for 3 turns.

Very useful for travels to other dimensions and bringing apocalypse upon the world.

10

Blood Eagle

Raid

Echo.
Damage an enemy unit by 2 then play a Warrior from your deck with a provision cost of 8 or less.
Deathblow: Play a Warrior from your deck instead.
Bloodthirst 3: Always trigger the Deathblow ability.

Fly like an eagle – Let my spirit carry me – I want to fly like an eagle.

10

Dies Irae

Crime, Firesworn

Echo.
Damage an enemy unit by 3 and boost all allied Firesworn units by 1.
Deathblow: Boost all allied units instead.

The righteous wrath of the Eternal Fire! Justice of the Flaming Rose!

12

Amphibious Assault

Warfare

Echo.
Play a Northern Realms unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.

One ship here, one ship there, and the kingdom will be ours!

10

Coup de Grace

Tactic

Echo.
Damage an enemy unit by 2.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger Deathblow ability.

Sometimes death is but a simple act of mercy.

9

Shaping Nature

Nature

Echo.
Choose one:
Boost an allied unit by 6 and give it Veil.
Boost an allied unit by 8.
Boost an allied unit by 5 and give it Vitality (5).

You talk to me of kings and princes. Who are they? Those whom I know are white skeletons lying in the necropolises of Craag An, deep in the forest.

8

Skjordal Drummond

Human, Warrior

Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.

He believed in honor, and that became his undoing.

11

Ulrich

Human, Firesworn

Intimidate.
Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Boost it by 2.

When the Order was disbanded, those who didn't join the witch hunters formed the Fallen Knights, of which Ulrich became the Grand Master.

9

Ethereal

Demon

Doomed.
At the end of your turn if the unit on the right is not a Demon transform it into a base copy of self.

Her worst nightmare can easily be yours too.

10

Allgod

Relict

Deploy: Boost 3 units in your deck by 2.

Make your sacrifices or face divine anger! The food better be good or prepare to face my wrath nonetheless.

8

Winter Queen

Elf, Wild Hunt

Devotion: Thrive.
At the end of your turn, if there is Frost on both enemy rows, Summon this unit from your deck to the Ranged row.

Truth is but a shard of ice.

7

The Apiarian Phantom

Beast, Wild Hunt

Veil. Zeal.
Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if Order is not used, boost self by 1.

Who's a good boy? Well, surely not him.

11

Tyrggvi Tuirseach

Human, Warrior

Veteran.
Deploy: Give an enemy unit Rupture.

It’s not betrayal if you side with the winner.

7

Herkja Drummond

Human, Warrior

Veil. Zeal.
Order (Melee): Split 3 damage randomly between enemy units on a row.
At the end of your turn, if Order is not used, damage a random enemy unit by 1.

Faithful to her clan and its jarl, her father – to the very end.

7

Roderick de Wett

Human, Firesworn

Veil. Zeal.
Order (Melee): Spawn a Flaming Rose Footman in this row.
At the end of your turn, if Order is not used, gain 1 Coin.

Count de Wett is exceptionally loathsome and arrogant, but at least he enjoys a little dice poker on the side.

8

Lieutenant Von Herst

Human, Firesworn

Hoard {Hoard-B.P.BB_Hoard}: At the end of your turn, Spawn a Firesworn Zealot in this row.
Fee 1: Transform a Firesworn Zealot into a Flaming Rose Footman.

The fall of the Order wasn’t so hard for him like for the others. He is still required to count the goods and manage supplies, only now it has become even easier… Less strict at least.

7

Egmund

Human, Soldier

Veil. Zeal.
Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if Order is not used, boost the unit to the right by 1.

Since father has never appreciated nor trusted Egmund, it was but a simple decision to betray him.

11

Braathens

Human, Mage

Assimilate.
Deploy: Create and play a bronze Disloyal Nilfgaard unit.

His name sounded so similar to “urchin” in Nilfgaardian that Braathens decided to turn him into one. Years later Emhyr paid the mage back in kind. Braathens sounds just like “fried” after all.

7

Urcheon of Erlenwald

Human, Cursed

Veil. Zeal.
Order (Melee): Transform self into Duny.
At the end of your turn, boost a random allied unit by 1.

This is how I look, which you well knew, Calanthe. King Roegner, in telling you of the oath, would not have omitted such a detail in his tale.

7

Dunca

Dryad

Veil. Zeal.
Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if Order is not used, boost a random Scoia'tael unit in your hand by 1.

She does no warning shot, always aims to kill. No mercy, even for the little ones.

7

Siegfried of Denesle

Human, Knight

Deploy: Purify all other units.

We're on the same side, witcher. You'll realize this one day.

10

Eredin Bréacc Glas

Elf, Wild Hunt

Deploy: SpawnFrost on an enemy row for 2 turns.
Dominance: Increase damage dealt by Frost by 1

Any last words?

9

Ildiko

Human, Mage

Order: Boost an allied unit by 5.
Inspired: Whenever you play a Northern Realms unit, give it Zeal.

The necklace was Ildiko’s gift to king Belohun in honor of their impending marriage. By choking the old fool, it solved that problem quite nicely.

9

King Belohun

Human

Whenever you play a unit with power less than 4, set its power to 4.
Devotion: Increase the power limit to 5.

The king, quite rightly, didn’t trust anyone. He also didn’t believe anybody capable of outsmarting him. This proved a fatal assumption.

11

Forest Protector

Treant

Deploy: Play a bronze Nature card from your graveyard.

You know today is not your day when you go searching for firewood but the wood ends up seeing you as good fertilizer instead.

8

Freixenet

Human

Deploy (Melee): Boost a Dryad in your hand by 2.
Deploy (Ranged): Spawn a Young Dryad in this row.
Devotion: Use both abilities.

He was only meant to be a breeding stud to her. But in the end, they fell in love regardless.

10

Master Mirror

Demon

Veil.
Deploy: Transform the leftmost card in your hand into a random legendary card from your faction that was not in your starting deck.
Repeat this ability whenever you play the rightmost card from your hand.

Some figures prefer to always remain hidden while playing the role of shadow in the most crucial events in history. One figure especially, to be precise.

6

Marlene de Trastamara

Human, Cursed

Veil.
Order: Give a unit Veil.

None shall sit and dine with you at your table, no spoon you have shall sate you, never again shall you wish to spy your reflection in the mirror.

11

Auberon King

Elf, Wild Hunt

Deploy: Spawn and play a random bronze Wild Hunt unit.
At the start of round, while in hand or deck, transform.

The end of one world can be the beginning of another.

11

Auberon Invader

Elf, Wild Hunt

Deploy: Create and play a bronze Wild Hunt unit.
Devotion: At the start of round, while in hand or deck, transform.

If they will not submit, they shall be driven out!

11

Auberon Conqueror

Elf, Wild Hunt

Veil. Deploy: Create and play a bronze Wild Hunt unit.
Whenever you play a Wild Hunt unit, boost it by 1.

After having lived over six hundred and fifty years, little remains to excite.

11

Harald an Craite

Human, Warrior

Deploy: Play a bronze Warrior from your graveyard and damage it by 2.
At the start of round, while in hand or deck, transform.

His battle with the bear made him a different man, no doubt. But many argue if for the better.

11

Harald Warmonger

Human, Warrior

Deploy: Play a bronze Warrior from your graveyard.
Devotion: At the start of round, while in hand or deck, transform.

The grit of constant suffering had festered in him an unstoppable thirst for inflicting the same pain onto others.

11

Harald the Cripple

Human, Warrior

Veil.
Deploy: Play a bronze Warrior from your graveyard.
Whenever you play a Warrior, damage a random enemy unit by 1, ignoring its Armor.

He did not stop until the islands were his and the head of the old jarl lay on the ground before him.

11

Jacques Miraculous Child

Human

Profit 4.
Tribute {Tribute-B.P.BB_Tribute}: Spawn 2 Firesworn Zealots in this row.
At the start of round, while in hand or deck, transform.

As a child he loved two things: playing with his toy soldiers and a game called “Kill the Elf”.

11

Jacques de Aldersberg

Human, Firesworn

Profit 4.
Tribute {Tribute-B.P.BB_Tribute}: Spawn 2 Flaming Rose Footmen in this row.
Devotion: At the start of round, while in hand or deck, transform.

His visions both terrified Jacques and made him determined to become stronger.

11

Jacques Grand Master

Human, Salamandra

Veil. Profit 4.
Tribute {Tribute-B.P.BB_Tribute}: Spawn 2 Flaming Rose Footmen in this row.
Whenever you play a Firesworn card, boost self by 1.

The Grand Master did not hesitate to try anything that could save everything.

11

Viraxas Prince

Human

Order: Reset an allied Northern Realms unit's Order ability.
At the start of round, while in hand or deck, transform.

Parents often envy their children's strength and vigor. And children rarely notice it.

11

Viraxas Outcast

Human

Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Devotion: At the start of round, while in hand or deck, transform.

He was banished just for being what Belohun couldn’t be anymore: young, vital, and strong.

11

Viraxas King

Human

Veil. Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Whenever you play a Soldier, boost it by 1.

Revenge is a dish that tastes best when served for two.

11

Usurper Officer

Human, Soldier

Deploy: Spawn an Operative in an enemy row.
Zeal. Order: Seize all Spying Operatives.
At the start of round, while in hand or deck, transform.

He was an ordinary soldier until his mind was open to the madness around him.

11

Usurper General

Human, Soldier

Deploy: Spawn an Operative in each enemy row.
Zeal. Order: Seize all Spying Operatives.
Devotion: At the start of round, while in hand or deck, transform.

The general had a great talent for transforming idiotic orders into brilliantly executed maneuvers.

11

Usurper Emperor

Human, Soldier

Veil.
Deploy: Spawn an Operative in each enemy row.
Zeal. Order: Seize all Spying Operatives.
Whenever you play an Agent, boost self by 1.

There were but two options: wash the blood born of foolish orders or wash the blood of the fool himself. A simple decision really.

11

Eithné Young Queen

Dryad

Deploy: Spawn a Young Dryad in this row.
At the start of round, while in hand or deck, transform.

She used to instruct her Dryads to warn people two or even three times before shooting with lethal intention. Used to anyhow.

11

Eithné Mother

Dryad

Deploy: Spawn 2 Young Dryads in this row.
Devotion: At the start of round, while in hand or deck, transform.

The queen wanted to protect that which was most important - Brokilon and its children. However, it’s sometimes impossible to save everyone.

11

Eithné: Wrath of the Brokilon

Dryad

Veil. Symbiosis.
Deploy: Spawn 2 Young Dryads in this row.

After the Battle of the Ribbon, Morénn's body was so massacred that even Silver-Eyed could not recognize her own daughter.

7

Fergus var Emreis

Human, Aristocrat

Deploy: Give an enemy unit Spying.
Devotion: Give 3 enemy units Spying instead.

Usurper demanded that the fallen emperor grant legitimacy to the coup, and when Fergus refused, his 13-year-old son, Emhyr, was tortured. But that changed nothing.

7

Duny

Human, Knight

Immunity.

After the curse was lifted Duny claimed ignorance regarding its origin, or who was responsible. He was lying, of course.