Natural Selection
4

Damage an enemy unit by 4, then Spawn a Drone in a random allied row for each point of excess damage dealt.

Battle Preparation
4

Boost an allied unit by 3 and give it 2 Armor.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.

Assault
4

Damage an enemy unit by 4.
If you control 2 Salamandra units deal 6 damage instead.

Tempering
4

Boost a unit by 5. If it's a Dwarf also give it 2 Armor.

Mad Charge
4

Boost an allied unit by 3 and give it 2 Armor.
If you control a Knight, also give it Vitality for 2 turns.

Stunning Blow
4

Damage a unit by 4. If it has Armor, increase damage to 7.

Armorer's Workshop
6

Boost 3 adjacent units by 2 and give them 1 Armor.

Piercing Missile
5

Damage an enemy unit by 4, ignoring its Armor.

Endrega Larva
5

Thrive.
Deploy: Spawn a base copy of this unit and Summon it to this row.

Redanian Elite
5

Deploy: Boost self by 6.
Exposed: Reset self.

Scarab
0

Defender, Doomed.
Deathwish: Gain 2 Coins.

Iron Falcon Knife Juggler
4

Deploy: Give 2 random enemy units Bleeding for 2 turns.

Rowdy Dwarf
0

Doomed.

Ard Feainn Light Cavalry
4

Deploy: Deal 2 damage to an enemy. If the target has Armor, damage it by 2 again.

Terror Crew Plunderer
4

Deploy: Damage a unit by 2.
If it's an ally, boost self by 4.

Terror Crew Axe-wielder
4

Deploy: Damage an enemy unit by 2.
Exposed: Damage a random enemy unit by 2.

Redanian Knight
4

Barricade (Ranged): At the end of every allied turn, boost self by 1.
Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.

Dwarf Berserker
4

Barricade: At the end of your turn, damage self by 1 then damage a random enemy unit by 1.

Mutant
4

Intimidate.

Dwarven Chariot
5

Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.

Mutated Hounds
4

Deploy (Melee): Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Poison a unit.

Redanian Archer
5

Zeal.
Order (Ranged): Damage an enemy unit by 1. Charge: 1.
Barricade: At the end of every allied turn, gain 1 Charge.

Radovid's Royal Guards
4

Formation.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.

Miner
5

Harmony.
Deploy: Damage an enemy unit by 2.
If you control a Rowdy Dwarf, ignore its Armor.

Ard Feainn Heavy Cavalry
4

Assimilate.

Highwaymen
4

Deploy: Damage an enemy unit by 1. If it has Armor, damage it by 3 instead.

Ard Feainn Crossbowman
5

Deploy: Damage an enemy unit by 2.
Barricade: Damage a random enemy unit by 1 whenever you play a Soldier.

Wagenburg
5

Barricade: At the end of every allied turn, give 1 Armor to adjacent units.

Iron Falcon Infantry
4

Barricade: At the end of every allied turn, boost self by 1.

Mutant Killer
5

Deploy: Damage an enemy unit by 1.
Hoard 7: Damage an enemy by 3 instead.

Salamandra Assassin
5

Intimidate.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.

Endrega Warrior
4

Deploy: Consume adjacent units. Spawn a Drone in this row for each Insectoid consumed.

Endrega Eggs
4

Deathwish: Spawn 3 Drones in this row.

Armored Drakkar
5

At the end of your turn, if Armored Drakkar has no Armor, gain 2 Armor.
Exposed: Boost self by 1.
Bloodthirst 2: Boost self by 2 instead.

Iron Falcon troubadour
4

Deploy: Give 2 Armor to a unit in your hand.

Mantlet
5

Melee: Whenever you play a unit, give it 1 Armor.
Barricade: Give it 2 Armor instead.

Wagon
4

Deploy: If you control a Bandit, gain Zeal.
Order: Give an allied unit 3 Armor.

Boatbuilders
5

Deploy: Give 2 Armor to an allied unit. If you control a Ship gain Zeal.
Order: Give 1 Armor to an allied unit.

Dryad Enchantress
5

Deploy: Give Vitality to an allied unit for the number of turns equal to its Armor.

Sapper
5

Deploy: Remove a unit's Armor.

Ard Feainn Tortoise
5

Exposed: Boost an enemy unit with the most power by 3.

Kikimore Worker
5

Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.

Zoltan's Company
6

Spawn 3 Rowdy Dwarves in an allied row.

War Council
8

Look at the first 3 cards on the top of your deck and play one of them.

Raiding Fleet
7

Give an enemy unit Bleeding for 4 turns and play a random bronze ship from your deck.

Armory
6

Boost a unit by 6 and give it 3 Armor.

Surrender
8

Remove 2 Armor from all units in a row and damage them by 2.

Philippa: Blind Fury
11

Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3,2,1.

Ffion var Gaernel
9

Defender.
Deploy: Spawn and play Battle Preparation.

Knickers
9

This unit may raid the battlefield to aid you in battle.

Azar Javed
9

Profit 3.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.

Trollololo
7

Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.

Percival Schuttenbach
7

Harmony 2.

Figgis Merluzzo
9

Defender.
Deploy: Spawn 2 Rowdy Dwarves in this row.

Ramon Tyrconnel
10

Deploy: Spawn and play a base copy of a bronze Soldier from your hand and give it 2 Armor.

Glynnis aep Loernach
7

Assimilate 2.

Dire Mutated Hound
8

Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.

Gascon: Iron Falcon
10

Deploy: Create and play a bronze Bandit card.

One-Eyed Betsy
10

Deploy: Damage an enemy unit by 4. If it has Armor, damage it by 6 instead.

Shani
9

Formation.
Order: Give an allied unit Vitality for 1 turns and 1 Armor. Charge: 1
Inspired: Give an allied unit Vitality for 2 turns and 1 Armor instead.

Voymir
7

Deploy: Boost an allied unit and all its copies by 1 and give them 1 Armor.

Vlodimir von Everec
7

Deploy: Swap a unit's power with Armor.

Terror of the Seas
7

Zeal.
Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate gain 1 Armor.

Kikimore Queen
11

Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.

Morkvarg: Heart of Terror
10

Deploy: Damage an enemy unit by 1. Repeat until target is damaged.

Iris: Shade
10

Deploy: Remove a unit's Armor and boost self by that amount.

Endrega Queen
7

Deploy: Consume an allied unit and gain its Armor.
Barricade: At the end of your turn, damage self by 1, then Spawn a Drone in this row.

Geralt: Axii
10

Deploy: Purify and Reset a unit.

Affan Hillergrand
9

If moved to the top of your deck, Summon this unit to the melee row.

Free Company
8

Deploy: Boost all allied Bandits by 1.

Professor
11

Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.

Zoltan: Warrior
12

Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.

Donimir of Troy
9

Defender. Shield.

Savolla
9

Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.

Dracoturtle
11

Whenever this unit loses Armor, boost self by the amount of Armor lost.

Armored Arachas
8

Deploy: Apply Bleeding to an enemy unit equal to its base power.

Munro Bruys
11

Deploy: Transform 2 allied Rowdy Dwarfs into Dwarf Berserkers.

Covenant of Steel
9

Defender.
Berserk 6: At the end of your turn, gain 1 Armor.

Cave Troll
9

Defender.

Olgierd: Immortal
10

Olgierd's power cannot change no matter where he is.

Greater Brothers
7

Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.

Living Armor
12

This unit's power is always equal to its Armor.

Savolla's Frightener
0

Doomed.

Yghern
10

Deploy: Gain Armor equal to the number of cards in your hand.
If this unit has no Armor, destroy self.

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