5

Piercing Missile

Damage an enemy unit by 4, ignoring its Armor.

There's no armor that can't be pierced.

6

Armorer's Workshop

Boost 3 adjacent units by 2 and give them 1 Armor.

He'll make a helm out of a pot if need be.

4

Mad Charge

Warfare

Boost an allied unit by 3 and give it 2 Armor.
If you control a Knight, also give it Vitality for 2 turns.

You can't stop a galloping cavalry horse. So if things go bad, the only thing to do is to lower your lance, close your eyes and pray to the gods.

4

Assault

Crime, Salamandra

Damage an enemy unit by 4.
If you control 2 Salamandra units deal 6 damage instead.

Human life is fragile. Especially in Novigrad.

4

Natural Selection

Organic

Damage an enemy unit by 4, then Spawn a Drone in a random allied row for each point of excess damage dealt.

The strongest will survive. So not you.

4

Battle Preparation

Tactic

Boost an allied unit by 3 and give it 2 Armor.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.

Many a knight met an untimely death because of his shoddily tied breastplate coming undone.

4

Stunning Blow

Raid

Damage a unit by 4. If it has Armor, increase damage to 7.

It clanged like hitting a bell. The Redanian fell to the ground unconscious, dark blood gushing from underneath the dented metal…

4

Tempering

Nature

Boost an ally by 5. If it's a Dwarf, also give it 2 Armor.

Dwarven steel is very tough. Almost as tough as the dwarves themselves.

0

Scarab

Insectoid, Salamandra

Defender, Doomed.

In Zerrikania, they’re considered a symbol of resurrection. But to be born again, first you have to die.

4

Iron Falcon Knife Juggler

Human, Bandit

Deploy: Give 2 random enemy units Bleeding for 2 turns.

The weapon's short, but its range is long.

4

Redanian Knight

Human, Soldier

Barricade (Ranged): At the end of every allied turn, boost self by 1.
Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.

For glory! For Radovid!

5

Endrega Larva

Insectoid

Thrive.
Deploy: Spawn a base copy of this unit and Summon it to this row.

Fat, plump… and bloodthirsty.

5

Redanian Elite

Human, Soldier

Deploy: Boost self by 6.
Exposed: Reset self.

I'll die for Redania, I'll kill for Redania… I'll even eat worms for Redania!

5

Redanian Archer

Human, Soldier

Zeal.
Order (Ranged): Damage an enemy unit by 1. Charge: 1.
Barricade: At the end of every allied turn, gain 1 Charge.

The last thing you'll hear is the twang of the bowstring being let go.

4

Ard Feainn Light Cavalry

Human, Soldier

Deploy: Deal 2 damage to an enemy. If the target has Armor, damage it by 2 again.

Light cavalry, heavy burden!

4

Terror Crew Plunderer

Human, Pirate

Deploy: Damage a unit by 2.
If it's an ally, boost self by 4.

They say diamonds are a girl's best friend. But my best friend is a knife. I can use it to get anything else I want.

4

Terror Crew Axe-wielder

Human, Warrior

Deploy: Damage an enemy unit by 2.
Exposed: Damage a random enemy unit by 2.

But dear Skelligers, what use do you have for axes? There are no trees in the sea…

4

Dwarf Berserker

Dwarf

Barricade: At the end of your turn, damage self by 1 then damage a random enemy unit by 1.

I know I'm going to die. So I'm making sure I'll have company.

0

Rowdy Dwarf

Dwarf, Token

Doomed.

Blech! What is this! That's piss, not beer!

5

Wagenburg

Machine

Barricade: At the end of every allied turn, give 1 Armor to adjacent units.

Dh'oine can turn anything into a weapon. Even a simple wagon…

4

Highwaymen

Human, Bandit

Deploy: Damage an enemy unit by 1. If it has Armor, damage it by 3 instead.

We'll torture the merchant and sell the horses.

4

Radovid's Royal Guards

Human, Soldier

Formation.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.

They'll do anything for their king. They know what he'll do to them if they refuse.

4

Mutated Hounds

Beast, Salamandra

Deploy (Melee): Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Poison a unit.

Out of man's best friend we made his worst enemy.

4

Mutant

Human, Salamandra

Intimidate.

With the right tools you can shape the human body like wet clay.

5

Ard Feainn Crossbowman

Human, Soldier

Deploy: Damage an enemy unit by 2.
Barricade: Damage a random enemy unit by 1 whenever you play a Soldier.

Many thought that mounted crossbowmen wouldn't work. Until they saw them in action.

4

Ard Feainn Heavy Cavalry

Human, Soldier

Assimilate.

When Emhyr declared that his cavalry would stomp his enemies into the mud, we thought he was speaking metaphorically. We were wrong.

5

Dwarven Chariot

Machine

Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.

You can draw anything you like, my dear dwarves. But you can't build it, mark my words.

5

Miner

Dwarf

Harmony.
Deploy: Damage an enemy unit by 2.
If you control a Rowdy Dwarf, ignore its Armor.

Which moron's whistling in the mine?!

4

Iron Falcon Infantry

Human, Bandit

Barricade: At the end of every allied turn, boost self by 1.

You have to look good on the battlefield too.

4

Iron Falcon troubadour

Dwarf, Bandit

Deploy: Give 2 Armor to a unit in your hand.

When I play even dying's more pleasant.

4

Wagon

Machine

Deploy: If you control a Bandit, gain Zeal.
Order: Give an allied unit 3 Armor.

The driver swore he was carrying seeds. But seeds don't clank on bumps in the road…

5

Mantlet

Machine, Siege Engine

Melee: Whenever you play a unit, give it 1 Armor.
Barricade: Give it 2 Armor instead.

Something like the bastard child of a shield and a palisade.

5

Salamandra Assassin

Human, Salamandra

Intimidate.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.

A name and bag full of gold. That's all I need.

5

Mutant Killer

Human, Salamandra

Deploy: Damage an enemy unit by 1.
Hoard 5: Damage an enemy by 3 instead.

You have to keep him on a leash, muzzled and with blinders on, otherwise it'll be trouble.

4

Endrega Warrior

Insectoid, Warrior

Deploy: Consume adjacent units. Spawn a Drone in this row for each Insectoid consumed.

Where I come from no one was afraid of the Big Bad Wolf or Baba Yaga. Instead, we had an Endrega nest in the shrubs beyond the village.

4

Endrega Eggs

Insectoid

Deathwish: Spawn 3 Drones in this row.

If you find some it's best to burn the entire forest down. Then run as far away as you can.

5

Armored Drakkar

Machine, Ship

At the end of your turn, if Armored Drakkar has no Armor, gain 2 Armor.
Exposed: Boost self by 1.
Bloodthirst 2: Boost self by 2 instead.

You can't take it upriver… but you can certainly take it to chase the imperial fleet.

5

Sapper

Human, Bandit

Deploy: Remove a unit's Armor.

Aim wherever you want. The shrapnel will take care of it.

5

Boatbuilders

Human, Pirate

Deploy: Give 2 Armor to an allied unit. If you control a Ship gain Zeal.
Order: Give 1 Armor to an allied unit.

There's no more respected profession on the islands than boat building. The worst cutthroats bow and ask how things are going…

5

Dryad Enchantress

Dryad

Deploy: Give Vitality to an allied unit for the number of turns equal to its Armor.

The dryads used to stay on the sidelines, avoiding the conflict between the races. But times change…

5

Kikimore Worker

Insectoid

Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.

They say it can eat a whole man in armor down to the bone in less than a minute. I'd rather not find out if it's true.

5

Ard Feainn Tortoise

Human, Soldier

Exposed: Boost an enemy unit with the most power by 3.

Close formation, clench your sphincters! Left, right, left, steady!

6

Armory

Boost a unit by 6 and give it 3 Armor.

Guisarmes? Maces? Spiked Maces? I have everything you could possibly need.

8

Surrender

Remove 2 Armor from all units in a row and damage them by 2.

There's no shame in waving the white flag.

8

War Council

Tactic

Look at the first 3 cards on the top of your deck and play one of them.

Nilfgaardians fight every battle twice: first on the map, then in reality.

7

Raiding Fleet

Raid

Give an enemy unit Bleeding for 4 turns and play a random bronze ship from your deck.

The rocky Skellige lands, battered by cold winds, give life only to nettles and moss. But the islanders know that there is fertile soil on the other side of the sea…

6

Zoltan's Company

Nature

Spawn 3 Rowdy Dwarves in an allied row.

They'd follow each other into the fire. And laugh about it.

11

Philippa: Blind Fury

Human, Mage

Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3,2,1.

Philippa Eilhart, though very attractive, was decidedly very unkind.

9

Ffion var Gaernel

Human, Soldier

Defender.
Deploy: Spawn and play Battle Preparation.

Everyone will die somehow. I'll die last.

9

Knickers

Beast, Bandit

This unit may raid the battlefield to aid you in battle.

Leave it alone, Knickers! Damn it, leave it alone!

10

Gascon: Iron Falcon

Human, Bandit

Deploy: Create and play a bronze Bandit card.

I'm doing what I used to do and they're paying me for it!

10

One-Eyed Betsy

Ogroid, Bandit

Deploy: Damage an enemy unit by 4. If it has Armor, damage it by 6 instead.

Maybe it lacks depth perception, but it sure packs a wallop.

8

Dire Mutated Hound

Beast, Salamandra

Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.

We couldn't decide what to name him and it just kind of came up…

10

Ramon Tyrconnel

Human, Soldier

Deploy: Spawn and play a base copy of a bronze Soldier from your hand and give it 2 Armor.

Colonel Ramon Tyrconnel, the young commander of the "Ard Feainn" division, whistled softly, staring at a point somewhere off in the distance…

7

Glynnis aep Loernach

Human, Soldier

Assimilate 2.

She loved every soldier like a son. She cried for each one.

7

Percival Schuttenbach

Gnome

Harmony 2.

Underneath the wet hood, instead of a billowy beard, was a long, pointed nose, clearly marking its owner as a member of the old and noble race of gnomes.

7

Trollololo

Ogroid, Soldier

Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.

Join me King Ravodid army. Order got – guard boatses.

10

Geralt: Axii

Witcher

Deploy: Purify and Reset a unit.

Placing his left arm around the horse's neck, Geralt makes the Axii sign with the fingers of his right hand above the steed's head and whispers the incantation.

10

Iris: Shade

Specter, Cursed

Deploy: Remove a unit's Armor and boost self by that amount.

Olgierd's betrothed was like a dream…

7

Vlodimir von Everec

Specter, Bandit

Deploy: Swap a unit's power with Armor.

Vlodimir liked to have a good time when he was alive and greatly missed having fun after his death.

7

Voymir

Human, Soldier

Deploy: Boost an allied unit and all its copies by 1 and give them 1 Armor.

Quietly, on tiptoes, no noise, no fuss. Through the back alleys. In Loxia and the port keep your mouth shut! Go!

9

Azar Javed

Human, Mage

Profit 3.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.

Azar Javed's specialty is the element of fire. The sorcerer not only deftly manipulates the power of fire, it can be said that fire has become a part of his very being.

11

Kikimore Queen

Insectoid

Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.

Many insectoids live in a matriarchy. A bloody one at that.

7

Endrega Queen

Insectoid

Deploy: Consume an allied unit and gain its Armor.
Barricade: At the end of your turn, damage self by 1, then Spawn a Drone in this row.

The Endrega Queen can be easily recognized by the specific coloring of its abdomen. Or, more easily, by its monstrous size

9

Affan Hillergrand

Human, Soldier

If moved to the top of your deck, Summon this unit to the melee row.

Jarre doesn't mention him in his books. Maybe he never heard of him. Maybe he heard too much.

10

Morkvarg: Heart of Terror

Human, Warrior

Deploy: Damage an enemy unit by 1. Repeat until target is damaged.

He showed no mercy, didn't respect our laws or our gods. He knew how it must end. And it still didn't stop him.

7

Terror of the Seas

Machine, Ship

Zeal.
Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate gain 1 Armor.

All it takes is a small hole for the largest ship to sink.

9

Figgis Merluzzo

Dwarf

Defender.
Deploy: Spawn Rowdy Dwarf in this row.

I'm a simple guy. I like drinking, eating, singing lewd songs… And when the party dies down, pissing on the dying bonfire.

9

Shani

Human

Formation.
Order: Give an allied unit Vitality for 1 turns and 1 Armor. Charge: 1
Inspired: Give an allied unit Vitality for 2 turns and 1 Armor instead.

I'm a medic. I tend to know what I'm doing when I prescribe something.

8

Free Company

Human, Bandit

Deploy: Boost all allied Bandits by 1.

It's because we're free to do whatever we want! Ha, ha, ha!

9

Donimir of Troy

Human, Soldier

Defender. Shield.

I fought twice at Sodden and lived. I think you can surmise I'm not so bad at this sword thing.

12

Professor

Human, Salamandra

Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.

I fear our conventicle may end disastrously for you.

9

Savolla

Human, Mage

Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.

Witcher mutagens are a forgotten treasure. It's time the world learned of their potential.

8

Armored Arachas

Insectoid

Deploy: Apply Bleeding to an enemy unit equal to its base power.

It can cut half-inch thick metal like a tailor cutting silk.

11

Dracoturtle

Beast

Whenever this unit loses Armor, boost self by the amount of Armor lost.

Oxenfurt monstrologists claim the brain of a dracoturtle is the size of a peanut. Its maw, however, is the size of a wide-open gate.

12

Zoltan: Warrior

Dwarf, Warrior

Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.

I've decided to do tangible good, that is not wasted. I am good to myself and my immediate surroundings.

10

Olgierd: Immortal

Human, Cursed

Olgierd's power cannot be changed by other cards wherever he is.

All of my dreams have come true. Unfortunately.

9

Cave Troll

Ogroid

Defender.

Trolls have very tiny brains and huge stomachs. That's a very dangerous combination.

9

Covenant of Steel

Human, Warrior

Defender.
Berserk 6: At the end of your turn, gain 1 Armor.

If you want to give Skelligers a laugh, tell them they're outnumbered.

11

Munro Bruys

Dwarf

Deploy: Transform 2 allied Rowdy Dwarfs into Dwarf Berserkers.

Munro dreamed of building steam and water-powered hammerworks. But he ended up as bouncer at the worst bar in Vizima…

7

Greater Brothers

Human, Salamandra

Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.

A battering ram? No need, we'll handle it another way.

12

Living Armor

Construct

This unit's power is always equal to its Armor.

Sure it's expensive. But considering how much you'll save on room and board, you'll get a return on the investment by the end of this century!

0

Savolla's Frightener

Construct, Salamandra

Doomed.

The witchers thought the Salamandra thugs wouldn't get through Kaer Morhen's walls. The witchers were wrong.

10

Yghern

Insectoid

Deploy: Gain Armor equal to the number of cards in your hand.
If this unit has no Armor, destroy self.

Its other name is scolopendromorph. Rarely used, as it's hard to say without spitting all over oneself.

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