Card Draw and Hand Limit — you will always draw 3 cards at the beginning of each round and there’s a limit of 10 cards you can have in your hand at any point. Any additional cards will be automatically discarded.
Mulligan system has been revamped — Mulligan phases are still triggered at the beginning of each round, however, every Leader now has an assigned Mulligan Charge value. This value does not refresh every round, meaning if you begin with 5 Mulligan Charges and use 3 during the first phase, you will only have 2 charges remaining during the later rounds.
In addition, as a handicap, the player going first after the Coin Flip at the beginning of the match will receive 1 additional Mulligan Charge for their Leader as well as an Artifact which boosts an allied unit by 5 and banishes itself afterwards.
Leaders are not cards anymore, they are always present on the battlefield and have Order Abilities.
End Turn — turns do not end automatically anymore. Due to introduction of Order Abilities, the player must manually click the END TURN button.
Passing — player can only pass if they didn’t use any Order or Leader abilities and didn’t play a card this turn. In addition, from now on, as soon as the player reaches 0 cards in their hand, the game will force them into passing.